As its name implies, this is a version of Apples to Apples designed for kids, although the basic game still works well with adults, too. The version has card optimized for middle-school aged children (9+). Also good for advanced grade-school aged children. Compared to the original game, this edition features simplified words that even young children can understand and has no “suggestive” words that adults would be uncomfortable explaining to the kids. To see more details visit: http://boardgamegeek.com/boardgame/10681/apples-to-apples-junior.
Every picture tells a story – but what story will your picture tell? Dixit is the lovingly illustrated game of creative guesswork, where your imagination unlocks the tale. In this award-winning board game, players will use the beautiful imagery on their cards to bluff their opponents and guess which image matches the story. Guessing right is only half the battle – to really succeed, you’ll have to get your friends to decide that your card tells the story! Every turn, the storyteller will call out a short phrase or word to match the image on his card. Then each player will choose the card that most closely matches that phrase, and then everyone must guess which card the storyteller saw when he invented his brief tale. Correctly guess the storyteller’s card, and you’ll move ahead. Convince everyone else that your card is best, and you’ll do even better. Dixit is a wonderfully simple game, playable by nearly anyone with whom you share a common language. With a fantastic range of beautiful illustrations and rules that can be understood by children and adults alike, Dixit will appeal to anyone with an imagination. It’s no surprise that Dixit won the Spiel de Jahres award for game design in 2010. It is brilliant and simple, beautiful and imaginative, and fun for all. - Asmodee Games
Each player is dealt a stockpile of 30 cards. The winner will be whoever manages to empty their stockpile first. Cards are played onto four shared building piles in numerical sequence from 1 to 12. On each turn, a player draws until they have five cards in their hand, and then plays cards from: their hand, a top card of their discard piles, or their stockpile. At the end of their turn, a player must discard onto one of their four personal discard piles. Strategy involves the organizing of cards into the discard piles, care in not setting up the next players for good plays, knowing when to play from which option, and especially the timing of playing a valuable “Skip-bo” wildcard. - boardgamegeek.com
A Royally Rousing Card Game Imagine a place where there’s a queen of all pancakes, a king of cookies and a pack of over-protective dragons? If this sounds like something out of a dream, it actually is! Sleeping Queens was invented by 6-year-old Miranda Evarts, who thought up the game one night when she couldn’t fall asleep. She awoke the next morning and with help from her older sister, Madeleine, and her parents, Denise and Max, created this wonderfully whimsical world of napping nobles. Rise and Shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen under a sleeping spell and it’s your job to wake them up. Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. Play a knight to steal a queen or take a chance on a juggling jester. But watch out for wicked potions and dastardly dragons! The player who wakes the most queens wins. - Gamewright