Classic

Bang! Wild West Show

No laws in the whole Wild West can stop them. They are strong, terrible, greedy, and they are mad. New ruthless gunslingers run about the Wild West at breakneck speed, panicking the other gunmen. Their talent is madness, and so are the cards you’ll find in this crazy expansion. Your chances are hanging by a thread – can you measure up against unfair duels and unpredictable moves? - DV Giochi  

Canasta Caliente Complete

Play all the popular versions: Canasta, Hand & Foot, and Samba.  Features custom cards that celebrate the heritage of Canasta while making the game easier to learn and more fun to play! - Winning Moves Games

Five Crowns

Five Crowns® is a card game for the whole family. It has original game play, but uses skills that you have obtained from playing your old favorites like Hearts, Spades and Rummy. Because Five Crowns has five Royal Families — the Stars, the Clubs, the Hearts, the Spades and the Diamonds — yes, five suits in the old usage, it allows a more equal chance of making a book or a run, effectively giving each player more possibilities to readjust their hand so as to go out. The play starts with three cards and the 3s are wild; the next hand has four cards and the 4s are wild…. working up to the last hand when the Kings are wild. Each of the Royal Families is portrayed in original art and has its own colors. Five Crowns® is a fast paced, ingenious new game in eleven rounds. - Set Enterprises

Flinch

All you have to do to win is get rid of the 10 cards in your Stockpile. You’ll do this by playing them in numerical sequence – whenever possible – onto the Play Piles in the center of the table. Sounds simple, doesn’t it? Wait and see! Also includes rules for FIVE great Flinch variations, including a “zestier” way to play Flinch with new “wild” cards, a solitaire game and a special version just for kids. - Winning Moves Games

Gang of Four

Gang of Four™ is an exciting game of Cunning, Strategy and Power. Originating in the gambling backstreets of Hong Kong, Gang of Four is the most popular card game to emerge from Asia in decades. Filled with an endless variety of strategies and tactics, Gang of Four is fun, entertaining and full of surprises, yet is simple to learn and play. The game’s premise is simple – be the first to rid yourself of all your cards and ascend to supreme power. But beware – a strategic misstep may find you in a struggle to survive. Gang of Four is terrific fun for adults and children and is a highly addictive card game for your family or friends. - Days of Wonder

Pit

Shout your deal and trade your cards to ”corner” the market. Be the first to get all the cards of one commodity, slap the ”Corner!” board and you’ll win the hand! - Winning Moves Games

Quiddler

Quiddler® is a beautiful word game with naturally smooth game play that plays fast. These are essentials for a successful game that few word games have. Using special cards, Quiddler® draws on one’s ability to combine letters into words. Players must combine their entire hand into words trying to use the highest point value letters. Quiddler® challenges you to do this first with three cards (round one), then with four, on up to ten cards in the last round. A bonus is given for both, the longest word, and the most words made by a player in each round. The average game takes 20-40 minutes. Although it may appear that the person who knows the most words would consistently win, this is not the case when playing Quiddler®. There is a visual perception aspect that draws on combining the cards with the highest points into the words rather than the first words a player recognizes. There is also an element of strategy. Players who win often, don’t go out at their first opportunity; on the other hand, sometimes they go out as soon as possible. Their actions are aimed at increasing their odds of getting either the longest word or the most words bonus. The game works well for both, beginning readers and accomplished word game players. Youngsters can enjoy Quiddler® because players can win using short words. This results from the bonus for getting the most words in any round, which, of course, is obtained using short words i.e., zoo, is, of. On the other hand, accomplished word lovers are challenged because of the bonus given for the longest word in any round, as well as the aspects noted above. The solitaire rules included with Quiddler® result in endless hours of word challenges for the single player. Although each game is quick to play (about 15-20 minutes), people have tended to play game after game. - Set Enterprises

Rook

A great deal of fun for you and your friends! Grab a partner and get ready to play. ROOK is all about being the first team to reach 300 points by bidding and naming tricks. But beware the wild Rook; when he lands, everything can change. And it’s not necessarily for the better… Trick and trump your way to winning–but beware of the Rook! Includes 57 cards and instructions. For 2 to 6 players. - Hasbro

Rook Deluxe

Since 1906, Rook has entertained millions and millions of card game lovers. It’s much easier (yet more exciting) than Bridge, more fun than Pinochle, more varied than Hearts. Deluxe Rook features a deck of 56 premium-quality numerical Rook cards (there are no face cards) and the unique Rook bird card. Also includes 28-page player’s guide booklet, with rules for many popular Rook variations, including “Kentucky Discard”/Tournament Rook. You’ll find all you need to know about these variations including “winning tips” to improve your play. Great, trick-taking card games and wholesome family fun! - Winning Moves Games

Scattergories The Card Game

The category card says At the Beach. The letter card says S. As quickly as possible, slap the “I Know” card and shout out your answer. (It could be “Sand!” “Surf!” “Shells!” “Sandwiches!”… you get the idea.) The player who answers first correctly takes one of these cards. A replacement is flipped and play resumes. The player with the most cards wins. It’s fast, it’s fun, it’s delightful! Scattergories The Card Game features all the exciting elements of the Scattergories game in a great, portable format. The two decks of cards form endless combinations, so every game is different. - Winning Moves Games

Set

SET® is a highly addictive, original game of visual perception; a fascinating challenge for either solitaire or competitive play.  To create a SET, a player must locate three cards in which each of the four features is either all the same on each card or all different on each card, when looked at individually. The four features are, symbol (oval, squiggle or diamond), color (red, purple or green), number (one, two or three) or shading (solid, striped or open).  Age is no advantage in this fast paced family game.SET® is great fun for the whole family because there is no previous knowledge required. - Set Enterprises

Skip-Bo

Each player is dealt a stockpile of 30 cards. The winner will be whoever manages to empty their stockpile first. Cards are played onto four shared building piles in numerical sequence from 1 to 12. On each turn, a player draws until they have five cards in their hand, and then plays cards from: their hand, a top card of their discard piles, or their stockpile. At the end of their turn, a player must discard onto one of their four personal discard piles. Strategy involves the organizing of cards into the discard piles, care in not setting up the next players for good plays, knowing when to play from which option, and especially the timing of playing a valuable “Skip-bo” wildcard. - boardgamegeek.com

Sole Mio

Mama’s back in the kitchen! Only she has the nerve to attempt to make pizzas with the very special desires of her strange customers. It is normal for a pizza to have mushrooms – but with pineapple? There is also a relative simple order with double salami. But with the stranger orders, a helping hand is always welcome! - Rio Grande Games

The Great Dalmuti

Life isn’t fair… and neither is The Great Dalmuti! One round you’re at the top of the heap, and the next you’re peasant scum in this fast-paced card game of medieval one-upmanship. The players take their places in the pecking order, from Greater Peon to Greater Dalmuti, and try to get rid of the cards in their hands. Next round, everyone’s roles could change because the faster you get rid of your cards, the higher you’ll go. If you’re unseated, you’re really unseated: everyone moves around the table each round to take up their new positions. But don’t get comfortable in the cushy chair of the Greater Dalmuti, because in a single hand even the lowliest Peon can boot you out the door. Sound unfair? Sure it is! But ah, the sweet taste of victory could make it all worthwhile…. - Wizards of the Coast

UNO

America’s number one card game, UNO offers hours of fun. It’s easy to learn, always unpredictable, and never dull. It can be played with 2 to 10 players, individually, or in teams. And it can even be educational, teaching younger kids number recognition. - Hasbro