The Magic: The Gathering game expands every year, introducing new worlds filled with deadly perils, new wars between ancient enemies, and fantastic new adventures. At the center is the Magic core set, representing the game in its purest form: evocative spells, menacing creatures, and infinite possibilities. But even at its core, the experience is ever changing. The Magic 2011 core set continues that tradition. – Wizards of the Coast
Each game pack contains a sixty-card Magic deck, a ten-card planar deck, a planar die, and a Planechase strategy insert with multiplayer rules. Each deck has eight new plane cards and two new phenomenon cards, and these cards are not shared between decks; there are a total of 32 new planes and 8 new phenomena. Each of the cards in the 60-card decks is black-bordered and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal. There are a total of 21 new Magic cards in the set, spread across the four decks. Each deck has six of the cards (counting by name), although some appear in multiples. These brand new cards are legal in Eternal formats.– Wizards of the Coast
All Ravnica boosters 3 for $9.99! Ravnica: the metropolis of the Multiverse. Though the Guildpact spell has been broken, the ten guilds live on in this city-covered plane. Five of them lie within. Choose your allegiance carefully, Planeswalker. Return to Ravnica features 274 black-bordered cards, including randomly inserted premium versions of all cards in the set. The Return to Ravnica Core Set is available in booster packs, intro packs, and fat packs – Wizards of the Coast For more information on Magic: The Gathering, visit their website.