Strategy

7 Wonders

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza’s Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. To see more details visit: http://www.rprod.com/en/7WONDERS.html.

7 Wonders Leaders

Within the walls of cities, great men and women inspire nations and lead civilizations to their peaks. Choose them wisely and they will help bring your city achieve greatness. Neglect them and they will lead rival cities… or their armies?! This expansion for 7 Wonders offers you a new type of card which will bring an extra strategic dimension to your games: the Leaders. This is an expansion for the game 7 Wonders, the basic game is required to play. To see more details visit: http://www.rprod.com/en/7WONDERS_LEADERS.html.

Acquire

As a powerful real estate tycoon, there are only seven hotel chains in the world worthy of your attention. Using nothing but your wealth and wits, you must vie against other business magnates to manipulate construction and capitalize on mergers — buying, trading, and selling stocks in order to get the greatest return on your investments. Acquire challenges you to pit your resources snf resolve against other players in this high-finance game of speculation and strategy! To view more details visit: http://www.wizards.com/default.asp?x=ah/prod/acquire.

Age of Empires

Designed by Glenn Drover, this boardgame allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you can launch expeditions of discovery, colonize regions, expand your merchant fleet, build capitol buildings that give your nation distinct advantages, develop your economy, and, if necessary, declare war. Though originally published for 5 players, the game is playable by 6 with the original components and board configuration with addition of a set of figures in another color. This was originally offered as an “expansion” and an incentive to pre-order the game. The 6 player expansion will be included in the New expansion Glenn Drover’s Empires: Builder Expansion as well as new buildings, and National Advantage tiles.

Age of Gods

In this game the players are ancient gods that are trying to make their chosen tribes prosper and conquer the land. The twist is that the gods/players don’t know all their chosen tribes at the beginning of the game, these are given to them only every other round. There are 24 different tribes which start on predefined spaces on the board. These tribes are divided into four different levels and have as many counters on the board at the beginning of the game as their level indicates (1, 2, 3 or 4 tokens). The biggest part of the game are the battles between the tribes. The funny part is that the players are not restricted to use their tribes in the fighting, they can make other tribes fight among themselves. To see more details visit: http://boardgamegeek.com/boardgame/13071/age-of-gods.

Agricola

In Agricola (Latin for “farmer”), you’re a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you’ll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? To see more details visit: http://www.zmangames.com/boardgames/agricola.htm.

Alchemist

It is the Contest of the Alchemists! The most talented Adepts of the mystical arts come from around the world to compete. They fill their cauldrons with exotic and rare ingredients, all creating new potions in the quest for fame and honor. In addition to demonstrating their talents by replicating their fellow competitors’ potions, each has a secret agenda: to promote the use of the component their school of magic prizes most highly! The person who brings the most fame to his or her school-and for themselves-will win the title of Supreme Adept! To see more details visit: http://mayfairgames.com/game.php?id=4&stock=ASI5751&name=Alchemist.

Alchemist

It is the Contest of the Alchemists! The most talented Adepts of the mystical arts come from around the world to compete.  They fill their cauldrons with exotic and rare ingredients, all creating new potions in the quest for fame and honor.  In addition to demonstrating their talents by replicating their fellow competitors’ potions, each has a secret agenda: to promote the use of the component their school of magic prizes most highly!  The person who brings the most fame to his or her school – and for themselves – will win the title of Supreme Adept!

Alhambra

Granada at the beginning of the 13th century - work has started on building the ALHAMBRA The best master builders in the whole of Europe and Arabia want to demonstrate their skills Employ the most suitable teams of Builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturists from the south – they all want a proper wage and insist on their “native” currency. Compete against your opponents to build the ALHAMBRA. To learn more about Alhambra visit: http://www.queen-games.de/index.php?id=206.

Alibi

This whodunit card game makes players use their skills of deduction and reasoning to solve the who, what, where and why of a murder. Players score points for solving the mystery, but also for helping other players solve it, forcing them to make strategic decisions during play. This intriguing family game is excellent for large groups. For more details visit: http://mayfairgames.com/game.php?id=10&stock=MFG0463&name=Alibi.

Anno 1503

A boardgame based on a computer game (instead of the other way around) and designed by Klaus Teuber, Anno 1503 views the era of colonization strictly from the home country perspective. Two to four players send ships to explore islands scattered about a 5 x 12 square ocean (the more players, the more islands). The settlement of the new lands is, however, strictly abstract. Each player’s turn begins with the roll of one 6-sided die. A “6″ is a random event (pirates, fire or good fortune – bad twice as often as lucky, and most likely to damage players who are doing well). On other results, each player gains a commodity from one of his five workshops. The player who rolled may then buy commodities from the bank, sell them to his colonists for gold (no trading among players), or use them in various combinations to recruit new colonists, promote existing ones, or build ships. After that, ships can sail for the unknown lands. Each island bears on its hidden side an outpost, a treasure or a trade agreement. After being discovered, these items are brought back to the home country (and the ship is removed from play, requiring the player to build a new one in order to keep searching). Outposts increase the productivity of workshops. Treasure yields either gold or free colonist promotions. Trade agreements reduce the gold needed to buy commodities from the bank. Besides being useful in these ways, outposts, gold and agreements are among the game’s victory conditions. A player wins by being to first to attain three out of five objectives, namely, four outposts, 30 gold, three trade agreements, three colonists promoted to the top rank of “merchant” and the construction of four public buildings. The buildings (8 types, each bringing some advantage) cost nothing but don’t become available until a player has recruited at least four colonists. After that, each new colonist adds a building (unless they’ve been preempted by other players; there aren’t enough for everyone). Overall, the game falls squarely into the “simultaneous solitaire” category. Except in the race for islands, the players scarcely interact at all. They do, however, have a great many choices to make in the course of play.

Arcana

Are you ambitious and cunning enough to rule the city of Cadwallon? In the revised edition of Arcana 2-4 guild leaders send their loyal Agents into the districts of Cadwallon to entice, bribe, or win over powerful citizens, buy precious treasures, and utilize locations. Whichever player earns the most victory points wins! This vibrant game creates a fantastical atmosphere for players to enjoy while they attempt to best their opponents through strategic card play. Make your guild the most influential by winning Stake cards and strengthening your deck with impressive Personalities. To see more details visit: http://www.fantasyflightgames.com/edge_minisite.asp?eidm=166.

Ascending Empires

Humanity has been at each other’s throats since time immemorial. Now, in another galaxy, humans wage war amongst themselves again, but this time, with the aid of alien technology found on other planets. Ascending Empires offers a nice mixture of building, exploring, and development, along with combat via a simple dexterity element. Players flick their starships into orbits around planets to defend or attack them or surround enemy ships to destroy them. Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply. To see more details visit: http://www.zmangames.com/boardgames/ascending_empires.htm.

Ascension

Ascension is a fast-paced deckbuilding game that’s quick to learn, easy to setup, and packed with endless hours of replay value! Our goal with Ascension was to make a game that we would bring out again and again for our own game nights. With an all-star team working on design and development, including Magic: The Gathering Pro Tour Champions Justin Gary, Rob Dougherty, and Brian Kibler, we spent the better part of a year making a game that will appeal to fans of the board games, trading card games, and non-gamers alike. To see more details visit: http://www.ascensiongame.com/howtoplay.

Assyria

2000 BC. A new empire is about to emerge in the north of Mesopotamia. Nomadic tribes gather under the leadership of Assur, a city-state dedicated to the cult of the powerful mountain god. But life in the desert is precarious, and before ruling the world, one must first learn to survive… Players take the role of the chiefs of nomadic tribes. They travel the desert to find food and build wells and ziggurats. During the three reigns which make up the game, they try to spread the domination of their tribe over Assyria. To see more details visit: http://www.ystari.com/wpe/?cat=21.

Atlantis

You control a faction in beautiful Atlantis, the glorious civilization built upon the sea. No other city rivals its power. None command such riches. Now, the link between the land and your beloved home of Atlantis is crumbling! You must race to move your people along the great bridge to the mainland before it disappears into the thundering waters below. Picking up artifacts as you move, you must be wary of creating gaps in the bridge. For as the gaps proliferate and widen, those behind you face a costly-even perilous-journey to safety. So, flee with care and cunning. Be the first to guide your people to their new haven! To see more details visit: http://mayfairgames.com/game.php?id=6&stock=ASI5753&name=Atlantis.

Axis & Allies 1942

Axis & Allies celebrates it’s 25th Anniversary in August of 2009 with a new and updated edition of it’s original classic game. Axis & Allies 1942, designed and developed by Larry Harris, will utilize the updated rules established in A&A Anniversary Edition. Cruiser class ships will make their debut in A&A 1942, forever changing the naval line-up. Newly sculpted playing pieces and all new packaging will position this game as the cornerstone of the Axis & Allies game line for years to come. Decide the fate of a nation in a few short hours! - Wizards of the Coast  

Batman: Gotham City Strategy Game

Behind the façade of the great Gotham City lies an active underworld of criminal activity. In Batman: Gotham City Strategy Game, you’ll play as one of Gotham City’s greatest villains – The Joker, The Penguin, Killer Croc, or Two-Face — and lead your gang of henchmen to try to become the King of Crime in Gotham City! But beware, as your hold on the city increases, so does the chance of your plans being foiled by Gotham’s protector – Batman! During the game, players collect resources of information, money and threat; threat is used to exert your rule over blocks in Gotham City, and control of blocks allows you to collect income on these blocks of either information or money. Money is used for leveling and to hire henchmen who will help you rule city blocks and fight better against other villains and Batman. Information is used for leveling and moving your villain and henchmen through the city blocks. Leveling works as follows: Each villain has a combat dial with ten levels. Each click of the dial shows a requirement that you will need to advance to the next level: information, money, henchmen, or blocks controlled. The first player to reach level 10 with his villain wins. On every even number level, players will acquire special abilities unique to their villain. Each turn a player will play a Criminal Plot card which will either produce an income for the ruler of a certain block or trigger the Bat Signal, which calls in Batman! When Batman moves into a block with a Villain, a fight occurs using the two custom Batman dice included with the game. If Batman wins, the villain and his henchmen must flee to their hideout and Batman restores order in that block of Gotham City; if the villain wins, they have defeated Batman (for the time being) and Batman returns to the Batcave, increasing his combat effectiveness as he plans for the next encounter.

Battlestar Galactica: Pegasus Expansion

The first expansion for Battlestar Galactica: The Board Game, Pegasus adds two new supplemental game boards featuring the Battlestar Pegasus and the planet New Caprica, seven new characters, two plastic Basestars, as well as new Destination, Crisis, Loyalty, Quorum, Super Crisis, and Skill cards. The new Pegasus board can be used by itself or together with the New Caprica board to create the game you desire – the Pegasus alone for the additional firepower she provides, or add the New Caprica board to simulate the rebellion on the new human colony, bringing the game to an epic level. New rules introduce the ability to play as a new character type – the Cylon Leader, with a new Treachery Skill card type. - Fantasy Flight Games

Bison: Thunder on the Prairie

Before the arrival of the white man, the area now known as Idaho was home to the Nez Perce. Living off nature’s bounty, these brave hunters would follow the great herds of bison, gathering supplies to survive the brutal winters. When the salmon appeared in the mighty Snake, Salmon, and Columbia rivers, they were there, ready to catch the river’s bounty. In Bison, you become the leader of a band of brave hunters, setting forth to lay claim to the most plentiful hunting grounds. Your hunters will gather bison, salmon, and wildfowl each season. But competition for the best lands will be fierce! You will need to use your hunters to build canoes and teepees, staking your claim in the best areas, before your rivals can! But your supplies are limited. You will need to feed your hunters to give them the strength to fulfill the tasks you ask of them. And if you need a larger canoe, you will need to trade your hard-earned foodstuffs at the market. The player who can most effectively marshal their hunters and manage their supplies will control the best hunting grounds and deliver the largest amount of food to the tribe for the coming winter. Can you prove yourself to be a great warrior and powerful spirit of your tribe? - Mayfair Games

Blokus

Blokus is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board. There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting. - boardgamegeek.com

Candamir: The First Settlers

You never give up! Despite the long journey to your new homeland, and the loss of everything you owned, you have made it: you are a settler of Catan! You begin with nothing more than your own two hands, and each day will bring you a host of new experiences and adventures. Hunting bears and wolves? Building trunks and furniture? Working hides and skins? Not a problem for you! But soon you grow tired with simply roaming the island. Your goal is to settled down with a roof over your head, sheep to breed, and a field to sow your grain. To do this, you will need the help of the other settlers in the village. Easily done! If you supply a sword to Jared, he will give you a bag of seeds in return. Osmund needs a new chest, and offers you some sheep. Candamir would like new windows and can help you build your new house. Again and again you head out for the wilderness, hunting bears and wolves, collecting honey and rare herbs. But you must be cautious! - Mayfair Games

Cannon

Using your soldiers or your Cannons, capture the enemy’s town.  Simple rules, deep options.  A new classic that will be studied for years!

Carcassonne

A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious. - Rio Grande Games

Cargo Noir

Cargo Noir is a game of illicit trading in which players run “families” who traffic in smuggled goods. Designed by Serge Laget, the game takes place in the thrilling and evocative setting of 1950′s film noir. Game play revolves around a changing set of notorious smuggling ports around the world, each filled with contraband. Players dispatch cargo ships loaded with gold to these ports – hoping to acquire goods that will later be traded for Victory Spoils. Cargo Noir is quickly learned, but offers many routes to victory; and is the rare trading game that works equally well with 2 players as well as more. - Days of Wonder

Catan Histories: Settlers of America Trails to Rails

The 19th Century has arrived and America is heading west. Wagon trains form on the frontier. Settlers seeking fresh lives and opportunities strike out to tame wild lands and build new cities. These new cities rely on young railroads for vital goods. Trails become rails and create great wealth. While the crowded East still offers options, its resources dwindle. Look west to make your fortune. Smart money seeks rich, unclaimed land and hungry new markets. Finance your settlers as they head west to build capitals of tomorrow. Link these cities with rails of steel. Operate your railroad to supply the townsfolk with goods. Go west. Settle the wide, open land. Claim your destiny!Settlers of America, Trails to Rails™ utilizes the simple, fun Catan hex-tile grid to map the young United States. Collect and trade resources in order to purchase and move settlers, build cities, lay rails and acquire and move trains. Create rail links to acquire gold, which lets you buy resources and use opponents’ rails. Use trains to distribute goods to rival cities. But, as your settlers populate the West, they deplete the resources of the East. Still, your options always abound. - Mayfair Games  

Caylus

In this game, the players act as building supervisors whose mission is to build a new castle for King Philip the Fair. To accomplish this, they’ll have to manage well their money, the available resources and above all else develop the economy of the little village which extends to the foot of the building site. Of course, the royal agents – the bailiff and the provost – keep a watchful eye on the progress of the work! - Ystari Games

Chaos in the Old World: The Horned Rat Expansion

Below the Old World’s cities sprawls a vast network of tunnels, caves, and underground roads. Verminous Skaven skulk within this Under Empire, waiting for the perfect opportunity to rise from the warrens and destroy their enemies for the glory of their sinister god, the enigmatic Horned Rat. Even as the Ruinous Powers work to corrupt the Old World, the Skaven are ever scheming to further their own dark agenda. The Horned Rat expansion for Chaos in the Old World introduces a fifth player to the race toward corruption! Armed with a legion of Skaven followers, the Horned Rat player uses numbers and subterfuge to his advantage, scoring points by spreading the Skaven’s teeming masses across the Old World. Players of the existing Ruinous Powers can meet the foul vermin head on with a host of new gameplay options, including alternate upgrade and Chaos cards. Meanwhile, veterans will find engaging challenges with new expert-level Old World cards and gameplay variants. Prepare to join the battle for dominance!

Chess by Alexandra Kosteniuk

Now the highest rated woman on the US Chess Federation rating list, Russian born Alexandra Kosteniuk has shot up the ranks of the world’s star players since becoming a grandmaster at the age on only 14. Inside this box, someone starting chess will find everything they will need, under the guidance of Alexandra. There’s a beautiful Staunton wooden chess set (imported from India), and a board. Additionally there’s an easy-to-understand 16-page instruction booklet that is designed not only for the beginner, but for the player who wants to substantially improve their game. - Sophisticated Games

Colonia

Colonia in the Middle Ages is the largest city of the „Holy Roman Empire“. Being one of Europe’s metropolises it is renowned for its famous cathedrals and vivid trade. In this game the players are the leaders of patrician families, holding influential positions in the Colonia City Council and controlling the city’s fortune. These are the best opportunities to gain riches and power. A crucial element in achieving this goal is the powerful Roman Catholic Church, as was the case frequently in those days. Rare and precious relics enhance the prestige and influence of the Church. The players who can obtain the most valuable relics are striving for victory! - Queen Games

Colosseum

In Colosseum you are a Roman impresario – producing great spectacles in your arena in the hope of attracting the most spectators to your events. You’ll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you’ll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire. However, to produce larger events that will attract more spectators, you will need to build up your arena’s infrastructure. - Days of Wonder

Diplomacy

The Classic Game of Intrigue, Trust, and Treachery! At the turn of the 20th century, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits. Form alliances and unhatch your traitorous plots as you negotiate and outwit—in a delicate balance of cooperation and competition—to gain dominance of the continent! In Diplomacy, your success hinges not on the luck of the dice, but your cunning and cleverness. The 50th Anniversary Edition of Diplomacy contains: 30″ x 20″ Game Board 20 count strategy map pad 315 army, navy, and national control markers 24 page rulebook - Avalon Hill

Elasund: The First City of Catan

Elasund? The little settlement on the coast? Well, those days are long gone. Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city’s growth and prosperity forward. You have already hired workers and acquired building materials. What will your next building project be? And, just as important, where will it be? You are not the only developer in town, so you will need to be savvy and resourceful. Your competition is eager to outperform you and claim all of the credit! Fortunately, you’ll get the hand of this business quickly. Despite having limited resources early on you have enough gold to construct your first few small buildings. Your influential connections will provide you with all the necessary building permits! Once a building is constructed, it can start generating gold or influence for your use. Soon this flow of materials will allow you to start going after bigger projects! You may even become involved in the construction of the town church or the city walls. But beware of your competitors! They may try to leverage their way into your neighborhood with their own permits! If you don’t watch them closely enough, they might even attempt a hostile takeover of your buildings! Will you emerge as Elasuand’s most influential city developer? Find out in this new Catan adventure! - Mayfair Games

Game Of Thrones Boardgame

Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.
Additional DescriptionMore Details

The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne.A Game of Thrones: The Board Game Second Edition includes:•1 Rulebook and 1 Game Board •138 Plastic Units •105 Cards •6 Player Screens

Kingdom Builder

In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game. Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements. By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board. Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won’t play the same game twice! - boardgamegeek.com To learn more, visit Queen Games at their website.

Rivals of Catan: Age of Darkness

The Era of Intrigue Determine Catan’s spiritual balance! A Religious Dispute causes both players to lose cards. Churches and Temples minimize losses. Temple cards strengthen your access to your own draw stacks. Church cards lure opposing heroes and earn gold. With a Church and a Temple, you may build the Great Thing stead and end the conflict. The Era of Merchant Princes! Control Catan’s commerce! This set focuses on the Commercial Harbor and the Merchant’s Residences, decisive buildings in the struggle for trade advantage. Maritime Trade Monopolies and the Master Merchants enhance trade ships. The Shipbuilder reduces the building costs of ships. Dominate trade using clever card combinations! The Era of Barbarians Barbarians invade! Both players must muster and fend off their attacks. Employ Castles, Border Fortresses, the Strategist, the Caravel, and new heroes. Will you prevail or be ransacked? - Mayfair Games

Sid Meier’s Civilization: The Board Game

A great, wide world awaits your burgeoning empire. There are remarkable wonders to create, vast cities to build, and sprawling lands to discover. Can you lead your civilization to greatness? Build the future of your dreams with Sid Meier’s Civilization: The Board Game! Based on the widely popular video game by Sid Meier, Civilization: The Board Game is a board game of empire building in which 2-4 players compete to establish the most successful civilization of all time. Take control of powerful leaders from throughout history and lead great military campaigns, become the cultural hub of the world, or advance your technology into the stars. The world is at your fingertips. In Civilization: The Board Game players can win in a variety of ways, utilizing many different strategies. Perhaps you would like to focus on advancing your civilization on the Culture Track, gracing the world with beautiful works of art, extravagant theaters, and musical masterpieces. Or maybe you have powerful armies under your command, giving you the advantage on the battlefield, and your key to victory is the subjugation of your opponents. Another way to win is by becoming the wealthiest empire, amassing the most gold over the course of the game. And finally, the player that advances their technology far enough to become the first civilization to pursue space travel achieves a technology victory. - Fantasy Flight Games

The Adventurers: The Pyramid of Horus

Descend into an ancient Egyptian pyramid with The Adventurers: The Pyramid of Horus, a standalone board game of danger and exploration for 2-6 players. In this fast-paced and tense experience, whichever player escapes from the pyramid alive and with the highest Treasure value wins the game. Will you emerge bearing priceless archeological treasures or will you succumb to the mortal dangers waiting inside? As an Adventurer you can explore the pyramid, searching for archaeological relics hidden or buried in four chambers or corridors. But perils haunt your pursuit of treasure, and falling stones threaten to trap you inside forever if they obstruct the only way out. Adventurers must also be wary of hidden threats that can wound them and living mummies who roam the corridors! Disturbing a cursed pyramid has its hazards, but there is no adventure without risk. Can you make it out alive and wealthy or will this ancient Egyptian tomb be your final resting place?

The Settlers of Catan

Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins. - Mayfair GamesThis strategic board game is a favorite amongst our customers for being an easy to learn crowd-pleaser, whether your group is made up of hardcore gamers, casual gamers, or everyone in between. The game can be played with 3 to 4 players; we like playing it with 4 players to make the most of the bartering system. Need room for more? Add more players with the 5-6 player extension!

The Settlers of Catan: Cities and Knights Expansion

Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force. In addition to fending off the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes. - from Mayfair Games

The Settlers of Catan: Seafarers

Expand your The Settlers of Catan® game in new directions, add islands, pirates, gold, ships, and trade. Explore and colonize the newly populated Archipelago of Catan. Build settlements, roads, and villages by trading commodities from the land and islands around you. Trade sheep and wood for a ship, bricks and wood for a road, build new settlements and improve settlements into cities. - Mayfair Games

The Settlers of Catan: Traders and Barbarians

Delve deep into Catan! In Catan: Traders & Barbarians you’ll find lots of cool new ways to explore Klaus Teuber’s award-winning game series. You can now play with just 2 players! Add a harbormaster, a friendly robber, or special events. Play with a wealth of new wooden pieces and capabilities. You can even link your games to create an intriguing campaign. Use these 4 variants and 5 scenarios to reinvent your Catan experience! 5 Challenging New Scenarios: The Fishermen of Catan- Fish in the great lake or try casting in rich coastal shoals. A fresh, expanded, and updated version! The Rivers of Catan- Not one, but two, great rivers invite flourishing commerce. Bridge them en route to glory and wealth. The Caravans- Nomads of the oasis seek wool and grain. Camel caravans offer trade. Barbarian Attack- Eager for booty, vile barbarians land and occupy Catan’s fertile shores. Brave knights unite and ride to battle. Traders & Barbarians- Your wagons transport fine marble, glass, tools, and sand to help restore Catan’s castle to splendor. Combine these rich scenarios to create a compelling campaign! - Mayfair Games  

The Settlers of the Stone Age

Man’s Epic Struggle. The cradle of modern humans, called Homo sapiens by scientists, was located in Africa more than 100,000 years ago. The first branches of this family began a journey that spanned thousands of years. Eventually leading them to Australia and America. The enormous difficulties of this journey were overcome because of Homo sapiens’ unique ability to adapt to its environment. Their highly developed brains and their mastery of crafts enabled them to flourish in even the harshest conditions. In this exciting game, you will guide the journey of one of these branches. You must strive to spread your people over the whole world. In order to expand your branch of humanity, you must develop certain talents: advances in the preparation of food will allow your people to spread faster and wider, while new hunting techniques can protect them from dangers. And your people will need warm clothes to cross the ice deserts of the north and boats to settle Australia. Of course, all of this is possible only if you have enough raw materials: meat, hides, bones and flint. There are many paths that you may follow to victory. But it is certain that the player that settles in the most productive lands, trades for missing raw materials with the other players most skillfully, and is able to best penetrate the lands of Australia and America, will end the game with their nose in front!

The Struggle for Catan

The Struggle for Catan™ is a fast-paced game between the 2-4 factions developing newly settled Catan. Manage your resources to build settlements, cities, city improvements, knights, and roads that generate victory points or special abilities. While your settlements, cities, and city expansions remain yours, valuable roads and knights change hands. Varied expensive city improvements give you additional victory points and lasting advantages, so they’re generally key to victory. As in The Settlers of Catan® board game, you win by being the first to acquire and play 10 victory points. The Struggle for Catan™ is the perfect way for 2-4 players to swiftly and casually explore, settle, trade, and build on the beautiful and ever-changing island of Catan. - Mayfair Games

Ticket to Ride

Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.The object of the game is to score the highest number of total points. Points can be scored by: Claiming a Route between two cities on the map; Successfully completing a Continuous Path of routes between two cities listed on your Destination Ticket(s); Or by completing the Longest Continuous Path of routes. Points are lost if you do not successfully complete the route given on your Destination Ticket(s). - Days of Wonder

Ticket to Ride: Alvin and Dexter

Meet Alvin & Dexter – two detailed monster figures that bring their own special brand of chaos to cities across the Ticket to Ride landscape. Alvin (the Alien) and Dexter (the Dinosaur) are two wacky characters ready to help you stomp opponents and zap tickets in this fun expansion. But don’t take them too lightly; they also introduce a devious new tactical layer to the game. The last two players to start get to place the monsters in different cities on any Ticket to Ride map. It doesn’t matter which map – Alvin and Dexter are just as adept at rampaging through London, Zurich or Stockholm as they are in New York or San Francisco. Once a monster moves in, it’s now a City in Chaos – no one can build a new route into or out of that city until the monster moves on! Players may move a single monster to a different city anytime during their turn by turning in 1 or 2 Locomotive wild cards and moving the monster up to 3 cities away for each card they discard. The player who moves Alvin (or Dexter) the most during the game will also earn a bonus. Any Destination Tickets that include cities that Alvin and Dexter occupy at the end of the game are worth only half their normal point value! This is an expansion. An original copy of any complete board game from the Ticket to Ride series is required to play with the Alvin & Dexter Monster Expansion. - Days of Wonder

Ticket to Ride: Asia

Embark on an incredible adventure in Alan R. Moon’s Team Asia map as you and a partner compete against other teams on a 25,000 kilometer ride from Kabul to Beijing, through the steppes of Mongolia and the Gobi desert up to the Yellow River! Or, if you prefer the quiet pleasures of traveling alone along the Silk Road, or winding your way through the hustle and bustle of Indochina, venture into the forbidden eastern lands of François Valentyne’s Legendary Asia. Just be ready for a hair-rising ride through the mountain passes of the Himalayas!

Ticket to Ride: Europa 1912

Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new gameplay to all versions of Ticket to Ride with Warehouses and Depots! The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets – the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets. This expansion also introduces Warehouses & Depots – new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player’s Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy! - Days of Wonder

Ticket to Ride: Europe

From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe. The second installment in our best-selling Ticket to Ride series of train adventures, Ticket to Ride Europe takes you into the heart of Europe. In addition to the new board map, Ticket to Ride Europe offers you brand new game play elements including Tunnels, Ferries and Train Stations. We’ve also upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated game board. When Alan R. Moon, the game designer, and we embarked on this new adventure, we worked hard to make sure we’d bring you more than just a new map, but rather a whole new game experience on the tracks of turn-of-the-century Europe. - Days of Wonder  

Ticket to Ride: India

Embark on a tour of Ian Vincent’s India and discover one of the most densely populated and colorful countries of the world. The year is 1911, and the world is changing fast in the British Raj. Will you complete your Grand Tour in time, or lose to more cunning – or simply better connected – opponents? Also includes Alan R. Moon’s terrific map of Switzerland, specifically designed for 2 and 3 players and made famous by Ticket to Ride Online! Discover Switzerland’s challenging geography with its verdant valleys and mountain passes, as well as the charm of its neighboring countries. - Days of Wonder

Ticket to Ride: Marklin (Germany)

Ticket to Ride – Märklin Edition is the third installment in Days of Wonder’s best-selling boardgame series that has won over 15 international game awards, including the prestigious Spiel des Jahres. The boardmap for the Märklin Edition is based on a map of Germany and introduces Passengers and Merchandise to the Ticket to Ride gameplay. Passengers are used to pick up merchandise worth different numbers of points along the routes that they claim. Varying stacks of merchandise tokens with different point values are placed next to the different cities on the map. Players can place one of their 3 Passenger tokens on any city along a route that they claim. On his game turn, the player can choose to then move one of his passengers from the city it currently occupies along any or all of his continuous routes, picking up Merchandise Tokens from each city he moves through. Of course he’ll always take the highest remaining tokens. The point total of the tokens is then added to his score. Other game play changes are the vertical orientation of the German map, and instead of a bonus for longest route, the 10 point bonus card goes to the player who completes the most Destination Tickets. While boardgamers may not be familiar with the Märklin name, train hobbyists consider it the premier name in the model train world. This German company has been around for over 140 years and is the world’s leader in the miniature train hobby. Each train card in this edition will feature a different image (118 in all) of a Märklin model train car or locomotive. To learn more about Märklin we invite you to visit their website at www.marklin.com. To learn of their history as a toy manufacturer visit: http://www.marklin.com/about/. - Days of Wonder

Ticket to Ride: Nordic Countries

Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway’s beautiful fjords and the magnificent mountain scenery on the Rauma Railway. Breathe in the salt air of the busy Swedish ports on the Baltic Sea. Ride through the Danish countryside where Vikings once walked. Hop-on the Finnish railway and travel across the Arctic Circle to the land of the Midnight Sun. Players collect cards of various types of train cars that enable them to claim railway routes and pass through tunnels and onto ferries, as they connect cities throughout the Nordic Countries. As with previous versions, the game remains elegant, can be learned in 5 minutes and provides hours of fun for families and experienced gamers alike. - Days of Wonder

Ticket to Ride: The Card Game

The Ticket to Ride Card Game delivers all of the excitement, fun and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format. Players collect sets of illustrated Train cards which are then used to complete Destination Tickets – routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of “train-robbing”, where another player may force them to lose their hard-earned cards. Every fan of the board game will want to own a copy of the Ticket to Ride Card Game! - Days of Wonder

Ticket to Ride: The Dice Expansion

Roll your way to victory aboard this fun-filled expansion, compatible with any board map of Ticket to Ride! In this expansion, players still attempt to complete their Destination Tickets and claim routes and block each other on the map. But rather than draw and collect Train cards, they roll five custom Train dice each turn. Depending on the outcome they can re-roll some or all, then use the dice to claim routes on the board; grab Route Tokens for future use; or draw more Destination Tickets. For board maps that feature Tunnel routes, such as Ticket to Ride Europe, 3 Tunnel dice are also included. This expansion requires trains, Destination Tickets and a board map from any of the Ticket to Ride series. The Dice Game Expansion is multi-lingual with rules in English, French, German, Italian, Spanish, Dutch, Finnish, Danish, Swedish and Norwegian. - Days of Wonder

Ticket to Ride: USA 1910

All aboard for a new adventure across the North American continent. If you’re ready to travel, this exciting new expansion is ready to give you a new Ticket to Ride! Ticket to Ride – USA 1910™ is a new card expansion for the original Ticket to Ride board game. It consists of 181 new large format cards (the same size as Ticket to Ride Europe and Märklin), that include: 35 new Destination Tickets, a new GlobeTrotter bonus card for completing the most tickets, plus a complete replacement deck of all the cards from the original game deck. Also included is a new rulebook that gives Ticket to Ride players three new ways to play the game including 1910 rules – games using only the new Destination Tickets; the Mega Game, featuring all the tickets; and Big Cities, which uses only tickets to certain large cities. The USA 1910 cards and rules variants will really change your strategies and tactics when you play Ticket to Ride. They will surprise even long-time veteran railroaders and bring hundreds of hours of new fun to your family and friends. So hop on board and discover… a whole new ride with Ticket to Ride – USA 1910! This product is an expansion for the Ticket to Ride® board game, not a stand-alone game. An original copy of Ticket to Ride® is required to play. - Days of Wonder

Warhammer: Chaos in the Old World

Morrslieb, the evil moon, shines down over the walls of the slumbering castle. A lone creak resounds through the air as the front gates are drawn open. Suddenly, screams fill the night as the hordes of Chaos rampage through the city. Huge red daemons brandishing massive hellblades tear through the streets cutting down everyone they find in the name of Khorne. As the daemons reach the inner gate, they are beset by a massive vulture-headed creature! The minions of the two rival powers clash in the streets, stomping on the helpless peasants underfoot. The count sends his mightiest knights forth to do combat with the forces of Chaos, but they are no match for the daemons arrayed against him. The city will fall, but which power will claim it? Aided by hidden cultists, armies of daemons and men dedicated to the ruinous powers seeking to destroy all that is good and pure in the world. Chaos in the Old World, a board game designed by Eric M. Lang, lets you become one of the four Ruinous powers. Command the secretive cultists, the powerful warriors, and even the Greater Daemons as you spread despair and destruction through the realms of Old World. - Fantasy Flight Games