Cooperative

Apples to Apples Party Box Expansion One

The laughter continues as PARTY BOX EXPANSION ONE generates thousands of outrageous new comparisons! This PARTY BOX EXPANSION has the same cards as the PARTY CRATE EXPANSION ONE. Contains 576 Additional Cards! To see more details: http://boardgamegeek.com/boardgameexpansion/27645/apples-to-apples-party-box-expansion-one.

Arkham Horror

Arkham Horror is a cooperative game for 1-8 players ages 12 and up. Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game by Richard Launius! For more details visit: http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=6&esem=2.

Arkham Horror Dunwich Horror Expansion

The supernatural disturbances that plague Arkham, Massachussets, are not limited to that unfortunate place. The town of Dunwich is only a short train ride from Arkham, and if anything it is a darker, more frightening place, with its own secrets and its own perils. It looks like the investigators are going to have to protect two towns now instead of just one; if they ignore the dark forces that are stirring in Dunwich, they’ll have to face the wrath of the Dunwich Horror … Dunwich Horror is an expansion to Arkham Horror, complete with an extra board and the entire town of Dunwich – accessible via train from Arkham. There are plenty of new rules and new components, usable either with or without the Dunwich board addition. To see more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA32.

Arkham Horror Innsmouth Horror Expansion

Of all the cities found in H.P. Lovecraft’s vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. The investigators will find every hand turned against them as they explore its rotting docks and fetid beaches. In the end, perhaps the only way to save Innsmouth is by destroying it along with the terrible creatures that haunt its waters near Devil Reef. Innsmouth Horror introduces several new game concepts to the Arkham Horror board game, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed to a Shoggoth while they search the town for evidence to call in the Feds. However, leaving Innsmouth to fester is a bad idea, since the Deep Ones will gather and rise, bringing with them the Ancient One. Innsmouth Horror also adds 16 new investigators, eight new Ancient Ones, two new Heralds, Epic Battle cards for the new Ancient Ones, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth. Over all, this expansion adds over 300 new cards to the base game. Innsmouth Horror requires a copy of Arkham Horror to play. Arkham Horror is a cooperative game for 1–8 players, ages 13 and up, that can be played in 2–4 hours. To view more details visit: http://store.fantasyflightgames.com/productdetails.cfm?SKU=VA57.

Arkham Horror Kingsport Horror Expansion

Return once more to H.P. Lovecraft’s vision of New England, this time to explore the dream-haunted shores of misty Kingsport, a city where the dimensional barriers are at their thinnest. This place also has powerful guardians, so perhaps the investigators will find someone — or something — willing to help them in their battle against the Ancient One. For more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA53.

Arkham Horror Miskatonic Horror Expansion

A recent find at Miskatonic University has unearthed even more mysteries pertaining to the strange happenings in Arkham, Massachusetts. While the worshippers of the Ancient One grow in strength, the stalwart defenders of this sleepy town are put to the ultimate test. Miskatonic Horror is a new type of Arkham Horror expansion that builds upon the materials found in the ample library of other Arkham Horror expansions. While the components and rules found in Miskatonic Horror can be enjoyed with only the Arkham Horror base game, the more expansions you incorporate, the more aspects of Miskatonic Horror you can enjoy. For more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA70.

Arkham Horror The Black Goat of the Woods

A dangerous cult has risen in Arkham! Meeting in secret, these heretics and madmen consort with dark powers and offer up sacrifices to the Ancient One, while hordes of vicious monsters descend on the the town. It’s up to a small band of investigators to infiltrate the cult and learn from these dark rituals, yet even the most pure-hearted may find himself corrupted in the process. Will their efforts be enough to stop the Ancient One from awakening, or will the investigators succumb, one by one, to the blasphemous seduction of its Herald, the Black Goat of the Woods? The Black Goat of the Woods is an expansion for the Arkham Horror board game by Fantasy Flight Games. This expansion features 88 new Ancient One cards, 9 new monster markers, 1 Herald Sheet, and 90 new Investigator cards including new items, new spells, and the dangerous lure of corruption… To see more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA56.

Arkham Horror The King in Yellow Expansion

A new play is coming to Miskatonic University, and anyone who’s anyone will be there for the opening performance. However, there’s something sinister about this play, and the people who see it come back a little…different. As if the investigators didn’t have enough to worry about before, now they must deal with the mind-warping effects of the King in Yellow, a play that tells a tale of madness and horror, opening a door for the Tattered King to enter through. This expansion introduces a major new mechanic to Arkham Horror – Heralds, who prepare the way for the Ancient One to arrive. In addition, old familiar faces will be turned against the investigators in ways they never expected. Featuring over 160 new cards, the King in Yellow heralds a darker age for Arkham Horror fans. To view more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA45.

Arkham Horror The Lurker at the Threshold

Across Arkham, strange doors to other worlds have been opening. They seem to be a living part of an ancient and arcane creature that has been reaching out, tempting the unwary with eldritch power. Now people are vanishing without a trace, and it’s up to a handful of bold investigators to confront the profane being who dwells just beyond these passages. But even working together, will they be able to destroy these unnatural and deadly gates without themselves striking a terrible bargain with the Lurker at the Threshold? The Lurker at the Threshold is an expansion for the Arkham Horror board game by Fantasy Flight Games. To see more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA63.

Assyria

2000 BC. A new empire is about to emerge in the north of Mesopotamia. Nomadic tribes gather under the leadership of Assur, a city-state dedicated to the cult of the powerful mountain god. But life in the desert is precarious, and before ruling the world, one must first learn to survive… Players take the role of the chiefs of nomadic tribes. They travel the desert to find food and build wells and ziggurats. During the three reigns which make up the game, they try to spread the domination of their tribe over Assyria. To see more details visit: http://www.ystari.com/wpe/?cat=21.

Battlestar Galactica the Board Game

Cylons Threaten Humanity’s Last Hope of Survival Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival which places each player in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and all must work together in order for humanity to have any hope of survival. However, one or more players in every game is secretly a Cylon, and wants the humans to perish. For 3-6 players; playable in 2-3 hours. - Fantasy Flight Games

Battlestar Galactica: Exodus

As the Battlestar Galactica continues its exhausting search for a new home, their Cylon pursuers hunt them at every turn. Whether it’s the Cylon fleet or the mental fatigue that catches up to them, the crew of the Battlestar Galactica cannot find a respite from their constant struggles. Paranoia and suspicion may tear them apart before the Cylons can even get a chance to. Exodus is an expansion for Battlestar Galactica: The Board Game. With three new options to add to your game, Exodus is a great way to expand on the accusations and mistrust that run rampant in Battlestar Galactica. You can choose to add any combination of the three new options included in Exodus. Crave more white-knuckle space dog-fighting? Incorporate the Cylon Fleet option. The Conflicted Loyalties option introduces new Loyalty Cards that will test even the most trustworthy allegiances. Finally, relive the emotional turmoil of the hit television series with the Ionian Nebula, which pits players against the various conflicting personalities aboard Galactica. - Fantasy Flight Games  

Castle Panic

Castle Panic is a unique, cooperative strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest, at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win. - Fireside Games

Castle Panic: The Wizard’s Tower

This is an expansion to Castle Panic. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you’ll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You’ll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard’s Tower? - Fireside Games

D&D: Castle Ravenloft

Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. You and your fellow Heroes must work as a team to succeed in the adventures that unfold within the castle. You either win together or lose together. Each player selects a Hero, who has come to Barovia to discover the secrets of Castle Ravenloft. Choose from the Dragonborn Fighter, Human Rogue, Dwarf Cleric, Eladrin Wizard, and Human Ranger. Heroes explore the dungeons beneath the castle, solve mysteries, fight Monsters, and uncover magic treasure. The game runs the Traps, Events, Monsters, and Villains contained within the halls of Castle Ravenloft (with a little help from you). - Wizards of the Coast

Defenders of the Realm

Our Liege is in desperate hour! From what grievous cause have these accursed races arisen? Orcs, Dragons, Demons and the Dead make haste towards Monarch City. The King and Countryside of Monarch City is in need of valiant Heroes! Will you answer the King’s call? Designed by Richard Launius (Arkham Horror) and legendary fantasy artist, Larry Elmore. In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before one of them enters the City. And they approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Terror! And Demons! All tainting the land in their wake. There are several paths to defeat, but only one path to victory, and only the most valiant Hero will be named King’s Champion. Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the King’s Champions (Choose from Cleric, Dwarf, Eagle Rider, Paladin, Ranger, Rogue, Sorcerer and Wizard). You, as one of the King’s Heroes make use of strategy, special abilities, cooperation, card play and a little luck in Defense of the Realm for a unique experience every adventure. But be forewarned! There is never time to rest. As each Enemy General is struck down in battle, the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory! - Eagle Games

Defenders of the Realm: Hero Expansion #1

Defenders of the Realm: Hero Expansion #1 includes four new heroes – with a miniature and character card for each hero – along with six new global effects cards and five tokens for use with the Defenders of the Realm base game. (This expansion also includes a Paladin miniature to replace the one in the base game.) The new heroes introduced in this expansion are: • Captain of the Guard: The Captain of the Guard is an experienced warrior who can give orders (extra actions) to other player’s heroes to carry out on their turn if he chooses, who rides a powerful battle steed, and who has the tactical ability to outwit the enemy troops advancing during his Darkness Spreads phase. • Assassin: The Assassin can appear and vanish from nowhere, launching sneak attacks on minions, then vanishing to the safety of the shadows at the end of her turn. Most importantly, she has the ability to land a deathblow to any General just when the heroes think all is lost. • Chaos Wizard: The Chaos Wizard is able to cast powerful spells, but the untamed magic that he uses will not only lay waste to the invading minions, but can also wound himself and other heroes, or destroy the land he is working to protect if not kept in check. • Adventurer: The Adventurer holds a magical item from previous quests that gives her great ability in card management. Additionally, her questing experience enables her to complete a minor quest for Hero cards each time she ends her turn on a location with a Treasure Chest and grants an advantage on major quests. Couple all this with her ability to mingle with lowlifes of the Inns and she can be a powerful defender of the realm. - boardgamegeek.com

Defenders of the Realm: Hero Expansion #2

Defenders of the Realm: Hero Expansion #2 includes four new heroes – with a miniature and character card for each – along with six new global effects cards for use with the Defenders of the Realm base game. The new heroes you can mix and match with those in the base game or other expansions are: • Healer: The Healer, although she does not sound particularly powerful, has some very interesting and magical skills. Not only can she spend actions to Heal three wounds to Heroes at her location including herself (especially useful if losing a battle to a General), she automatically heals one wound to all Heroes at the end of her turn if on a location with them. Couple this with the ability to use minion’s energy at tainted locations to heal the land and her Walk in the Light ability to ignore a General’s combat abilities and you have a very valuable hero to add to your team. • Druid: The Druid is very powerful in wooded areas (Green Locations) and a strong healer of the tainted land. His “One with the Earth” ability keeps him safe from enemies when in the woods and his ability to summon woodland creatures at any Green Location to attack Minions (even when he is not present) is extremely useful in keeping Orcs and Imps under control. • Elf Lord: The Elf Lord knows the secret pathways through forests, enabling him to travel swiftly through all green locations. His mastery of Elf Magic enables him to assist himself (or other heroes) with a re-roll of one die each round, and his ability to ambush Minions and Generals in combat makes him a strong warrior in support of the realm. • Monk: The Monk, a wanderer on some sacred quest for her order, is a master of the Martial Arts, enabling her to land a fury of blows with her staff on the unfortunate minions and Generals she encounters. Additionally, she uses the same training to defend herself against attacks. Her spiritual conditioning and wandering nature provide her with an additional Quest opportunity at all times as she is always holding two Quest Cards. - boardgamegeek.com  

Defenders of the Realm: Hero Expansion #3

Defender of the Realm: Hero Expansion #3 includes four new heroes – with a miniature and character card for each – along with a half-dozen new global effects cards and three tokens for use with the Defenders of the Realm base game. The heroes in this expansion are: • Feline: The Feline, half cat and half human, has the ability to shadow any moving Hero or General, advancing with them as they leave or pass through the area if on foot or horse. Her catlike reflexes and razor-sharp claws make her a strong warrior in defense of the realm. • Shaman: The Shaman, a shape-shifter and magic user, is a welcome addition to any Hero team. His Arrows of Destruction rain doom on minions and his ability to change into a Wolf or Bear grant him valuable skills in movement and combat. • Seeker: The Seeker was born with the ability to glimpse the future and as such the Seeker always knows where the next Minion attack will occur and if a General will move. The sword she wields is extremely deadly because of her ability to foresee the battle beforehand, enabling her use all Special Cards as Battle Luck cards. If her attacks fail to defeat all enemy in the area, she can call upon her magic to summon images that will confuse her attackers and send them them wandering off to other lands. • Thief: The Thief is the master of sneaking behind enemy lines to not only scout the army of the Dark Lord, but also to steal battle plans from the General’s headquarters tent. While not the greatest of warriors, the use of her daggers in combat, especially when treasure can be stolen, often enables her to question the enemy before dispatching them and to gain valuable information in the form of Hero Cards. - boardgamegeek.com

Defenders of the Realm: The Dragon Expansion

The King’s eyebrows lifted–revealing his disbelief. “More Dragons?” He mouthed the words in an alarmed whisper. The messenger nervously nodded. Dragons had not been in the Realm for centuries. Not since the days when the High Wizard Amarak advised the Royal Court. But now, not only had the Blue Dragon attacked the settlements on the frontier of the Blizzard Mountain Range with an army of her dragonkin, but other new Dragons had been sighted, clearly in the service of the Dark Lord’s army. Hemlock, perhaps the most evil of all of the Dragon Generals, was en route from the East. Brimstone was already setting fire and laying waste to settlements near the Realm. And Onyx, the most feared dragon of all, was fast approaching from the North. The King contemplated the bravery and skill of his Heroes. Would it be enough…? The Defenders of the Realm: Dragon Expansion allows players to increase or decrease the difficulty level of gameplay using variants and scenarios. 3 new Dragons, 3 Agents of the Dark Lord and 4 new minions enter the Realm! - Eagle Games

Escape: The Curse of the Temple

You are a team of adventurers – trapped in a cursed temple. Together you must activate the magic gems in the temple chambers in order to banish the curse. Look out for one another. Some tasks can be accomplished only as a team – and you have only 10 minutes before the temple collapses! Escape is a cooperative real-time game, that is not played in rounds. Instead, each player rolls as quickly and as often as he can with his five dice. - Queen Games To learn more, visit Queen Games at their website.

Forbidden Island

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! It’s a great honor to introduce the latest creation by cooperative game master, Matt Leacock. There are so many things we love about this unique game: from the rich illustrations, to the collaborative nature of play, to the innovative set of rules, to the infinite possibilities generated by the tiles and cards. Don’t be surprised if your pulse starts pounding faster soon after you start playing – it’s a game that instantly generates an electrifying atmosphere of tension and excitement! - Gamewright

Game Of Thrones Boardgame

Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.
Additional DescriptionMore Details

The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne.A Game of Thrones: The Board Game Second Edition includes:•1 Rulebook and 1 Game Board •138 Plastic Units •105 Cards •6 Player Screens

Pandemic

Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together, playing to their characters’ strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures. A truly cooperative game where you all win or you all lose. - Z-Man Games

Rocket Jockey

“When you launch a rocket, you’re not really flying that rocket. You’re just sort of hanging on.” Michael P. Anderson It’s 150 years in the future and mankind has spread throughout the solar system. To supply far-flung colonies, they look to the Rocket Jockeys! The planets depend on timely cargo arrivals. This is not enough for the rocket jockeys. They compete with one another to see who can complete the fanciest maneuvers, transport the most important cargo and visit the most planets. You must be daring and you must be quick. You must also be tough, for first contact with alien life is near at hand! Deliver your cargo with the most flair and speed and you will win the game!  
Additional DescriptionMore Details

“When you launch a rocket, you’re not really flying that rocket. You’re just sort of hanging on.” Michael P. AndersonThe planets depend on timely cargo arrivals. This is not enough for the rocket jockeys. They compete with one another to see who can complete the fanciest maneuvers, transport the most important cargo and visit the most planets.You must be daring and you must be quick. You must also be tough, for first contact with alien life is near at hand! Deliver your cargo with the most flair and speed and you will win the game! 

The Adventurers: The Pyramid of Horus

Descend into an ancient Egyptian pyramid with The Adventurers: The Pyramid of Horus, a standalone board game of danger and exploration for 2-6 players. In this fast-paced and tense experience, whichever player escapes from the pyramid alive and with the highest Treasure value wins the game. Will you emerge bearing priceless archeological treasures or will you succumb to the mortal dangers waiting inside? As an Adventurer you can explore the pyramid, searching for archaeological relics hidden or buried in four chambers or corridors. But perils haunt your pursuit of treasure, and falling stones threaten to trap you inside forever if they obstruct the only way out. Adventurers must also be wary of hidden threats that can wound them and living mummies who roam the corridors! Disturbing a cursed pyramid has its hazards, but there is no adventure without risk. Can you make it out alive and wealthy or will this ancient Egyptian tomb be your final resting place?

Whitewater

Danger and excitement lurk around every bend of the river in White Water ™. Race down a deadly river carefully navigate your rafts through the obstacles, trying to keep your paddles and your crew inside the raft. In the game White Water™ each player directs the actions of four courageous rafters. Each raft in the race contains four crew,, with two crew from you and two from another player. Players control the crew within a raft, but also may use Energy cards to additionally help one raft or the other. To see more details visit: http://mayfairgames.com/game.php?id=374&stock=MFG4129&name=White+Water