Game Of Thrones Boardgame
Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.
The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne. A Game of Thrones: The Board Game Second Edition includes: •1 Rulebook and 1 Game Board •138 Plastic Units •105 Cards •6 Player Screens
Alhambra
Granada at the beginning of the 13th century -
work has started on building the ALHAMBRA
The best master builders in the whole of Europe and Arabia want to demonstrate their skills
Employ the most suitable teams of Builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturists from the south – they all want a proper wage and insist on their “native” currency.
Compete against your opponents to build the ALHAMBRA.
To learn more about Alhambra visit: http://www.queen-games.de/index.php?id=206.
10 Days in the Americas
The Unpredictable Game of Making Connections.
Gather your sunglasses, snowshoes and mosquito spray – it’s time to travel to new destinations with the 10 Days Series – the Americas! Players use destination and transportation tiles to chart a course through North, Central and South America and the Caribbean — touring by airplane, cruise ship or on foot. With a little luck and clever planning, you just might outmaneuver your fellow travelers and be the first to make connections for a complete ten day journey!
For more details visit: http://www.otb-games.com/?page_id=745.
10 Days in the USA
Start Your Engines!
Another destination in the 10-Days Travel Series. You have 10 Days in the USA – Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make connections for their 10 day journey wins the game.
For more details visit: http://www.otb-games.com/?page_id=739.
10 Days in Europe
Get Packing!
You have 10 DAYS IN EUROPE – Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.
For more details visit: http://www.otb-games.com/?page_id=741.
10 Days in Asia
Get Packing!
You have 10 DAYS in ASIA – touring by train, airplane, ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers.
To view more details visit: http://www.otb-games.com/?page_id=743.
10 Days in Africa
Get Packing!
You have 10 DAYS IN AFRICA – touring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make connections for a ten day journey wins the game.
To view more details visit: http://www.otb-games.com/?page_id=737.
The Adventurers
Descend into an ancient Egyptian pyramid with The Adventurers: The Pyramid of Horus, a standalone board game of danger and exploration for 2-6 players. In this fast-paced and tense experience, whichever player escapes from the pyramid alive and with the highest Treasure value wins the game. Will you emerge bearing priceless archeological treasures or will you succumb to the mortal dangers waiting inside?
As an Adventurer you can explore the pyramid, searching for archaeological relics hidden or buried in four chambers or corridors. But perils haunt your pursuit of treasure, and falling stones threaten to trap you inside forever if they obstruct the only way out. Adventurers must also be wary of hidden threats that can wound them and living mummies who roam the corridors!
Disturbing a cursed pyramid has its hazards, but there is no adventure without risk. Can you make it out alive and wealthy or will this ancient Egyptian tomb be your final resting place?
Alibi
This whodunit card game makes players use their skills of deduction and reasoning to solve the who, what, where and why of a murder. Players score points for solving the mystery, but also for helping other players solve it, forcing them to make strategic decisions during play. This intriguing family game is excellent for large groups.
For more details visit: http://mayfairgames.com/game.php?id=10&stock=MFG0463&name=Alibi.
Acquire
As a powerful real estate tycoon, there are only seven hotel chains in the world worthy of your attention. Using nothing but your wealth and wits, you must vie against other business magnates to manipulate construction and capitalize on mergers — buying, trading, and selling stocks in order to get the greatest return on your investments.
Acquire challenges you to pit your resources snf resolve against other players in this high-finance game of speculation and strategy!
To view more details visit: http://www.wizards.com/default.asp?x=ah/prod/acquire.
Age of Empires
Designed by Glenn Drover, this boardgame allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you can launch expeditions of discovery, colonize regions, expand your merchant fleet, build capitol buildings that give your nation distinct advantages, develop your economy, and, if necessary, declare war.
Though originally published for 5 players, the game is playable by 6 with the original components and board configuration with addition of a set of figures in another color. This was originally offered as an “expansion” and an incentive to pre-order the game. The 6 player expansion will be included in the New expansion Glenn Drover’s Empires: Builder Expansion as well as new buildings, and National Advantage tiles.
Arkham Horror
Arkham Horror is a cooperative game for 1-8 players ages 12 and up. Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game by Richard Launius!
For more details visit: http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=6&esem=2.
Arkham Horror Kingsport Horror Expansion
Return once more to H.P. Lovecraft’s vision of New England, this time to explore the dream-haunted shores of misty Kingsport, a city where the dimensional barriers are at their thinnest. This place also has powerful guardians, so perhaps the investigators will find someone — or something — willing to help them in their battle against the Ancient One.
For more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA53.
Arkham Horror Miskatonic Horror Expansion
A recent find at Miskatonic University has unearthed even more mysteries pertaining to the strange happenings in Arkham, Massachusetts. While the worshippers of the Ancient One grow in strength, the stalwart defenders of this sleepy town are put to the ultimate test.
Miskatonic Horror is a new type of Arkham Horror expansion that builds upon the materials found in the ample library of other Arkham Horror expansions. While the components and rules found in Miskatonic Horror can be enjoyed with only the Arkham Horror base game, the more expansions you incorporate, the more aspects of Miskatonic Horror you can enjoy.
For more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA70.
Arkham Horror Dunwich Horror Expansion
The supernatural disturbances that plague Arkham, Massachussets, are not limited to that unfortunate place. The town of Dunwich is only a short train ride from Arkham, and if anything it is a darker, more frightening place, with its own secrets and its own perils. It looks like the investigators are going to have to protect two towns now instead of just one; if they ignore the dark forces that are stirring in Dunwich, they’ll have to face the wrath of the Dunwich Horror …
Dunwich Horror is an expansion to Arkham Horror, complete with an extra board and the entire town of Dunwich – accessible via train from Arkham. There are plenty of new rules and new components, usable either with or without the Dunwich board addition.
To see more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA32.
Arkham Horror Innsmouth Horror Expansion
Of all the cities found in H.P. Lovecraft’s vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. The investigators will find every hand turned against them as they explore its rotting docks and fetid beaches. In the end, perhaps the only way to save Innsmouth is by destroying it along with the terrible creatures that haunt its waters near Devil Reef.
Innsmouth Horror introduces several new game concepts to the Arkham Horror board game, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed to a Shoggoth while they search the town for evidence to call in the Feds. However, leaving Innsmouth to fester is a bad idea, since the Deep Ones will gather and rise, bringing with them the Ancient One. Innsmouth Horror also adds 16 new investigators, eight new Ancient Ones, two new Heralds, Epic Battle cards for the new Ancient Ones, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth. Over all, this expansion adds over 300 new cards to the base game.
Innsmouth Horror requires a copy of Arkham Horror to play. Arkham Horror is a cooperative game for 1–8 players, ages 13 and up, that can be played in 2–4 hours.
To view more details visit: http://store.fantasyflightgames.com/productdetails.cfm?SKU=VA57.
Arkham Horror The Lurker at the Threshold
Across Arkham, strange doors to other worlds have been opening. They seem to be a living part of an ancient and arcane creature that has been reaching out, tempting the unwary with eldritch power. Now people are vanishing without a trace, and it’s up to a handful of bold investigators to confront the profane being who dwells just beyond these passages. But even working together, will they be able to destroy these unnatural and deadly gates without themselves striking a terrible bargain with the Lurker at the Threshold?
The Lurker at the Threshold is an expansion for the Arkham Horror board game by Fantasy Flight Games.
To see more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA63.
Arkham Horror The Black Goat of the Woods
A dangerous cult has risen in Arkham! Meeting in secret, these heretics and madmen consort with dark powers and offer up sacrifices to the Ancient One, while hordes of vicious monsters descend on the the town. It’s up to a small band of investigators to infiltrate the cult and learn from these dark rituals, yet even the most pure-hearted may find himself corrupted in the process. Will their efforts be enough to stop the Ancient One from awakening, or will the investigators succumb, one by one, to the blasphemous seduction of its Herald, the Black Goat of the Woods?
The Black Goat of the Woods is an expansion for the Arkham Horror board game by Fantasy Flight Games. This expansion features 88 new Ancient One cards, 9 new monster markers, 1 Herald Sheet, and 90 new Investigator cards including new items, new spells, and the dangerous lure of corruption…
To see more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA56.
Arkham Horror The King in Yellow Expansion
A new play is coming to Miskatonic University, and anyone who’s anyone will be there for the opening performance. However, there’s something sinister about this play, and the people who see it come back a little…different.
As if the investigators didn’t have enough to worry about before, now they must deal with the mind-warping effects of the King in Yellow, a play that tells a tale of madness and horror, opening a door for the Tattered King to enter through.
This expansion introduces a major new mechanic to Arkham Horror – Heralds, who prepare the way for the Ancient One to arrive. In addition, old familiar faces will be turned against the investigators in ways they never expected. Featuring over 160 new cards, the King in Yellow heralds a darker age for Arkham Horror fans.
To view more details visit: http://store.fantasyflightgames.com/productdetails.cfm?sku=VA45.
The Settlers of Catan
Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials.
Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
- Mayfair Games
This strategic board game is a favorite amongst our customers for being an easy to learn crowd-pleaser, whether your group is made up of hardcore gamers, casual gamers, or everyone in between. The game can be played with 3 to 4 players; we like playing it with 4 players to make the most of the bartering system. Need room for more? Add more players with the 5-6 player extension!
Apples to Apples
Apples to Apples consists only of two decks of cards: Things and Descriptions. Each turn, the current referee selects a Description and players try to pick, from the cards in their hands, the Things that best match that Description. The referee then chooses the Thing that appeals most and awards the card to the player who played it. The unusual combinations of Things and Descriptions are humorous to the extreme, and will quickly have the entire room in an uproar. Once a player has won a pre-determined number of cards, that player wins.
To see more details visit: http://boardgamegeek.com/boardgame/74/apples-to-apples.
Apples to Apples Junior
As its name implies, this is a version of Apples to Apples designed for kids, although the basic game still works well with adults, too. The version has card optimized for middle-school aged children (9+). Also good for advanced grade-school aged children.
Compared to the original game, this edition features simplified words that even young children can understand and has no “suggestive” words that adults would be uncomfortable explaining to the kids.
To see more details visit: http://boardgamegeek.com/boardgame/10681/apples-to-apples-junior.
Apples to Apples Party Box Expansion One
The laughter continues as PARTY BOX EXPANSION ONE generates thousands of outrageous new comparisons! This PARTY BOX EXPANSION has the same cards as the PARTY CRATE EXPANSION ONE. Contains 576 Additional Cards!
To see more details: http://boardgamegeek.com/boardgameexpansion/27645/apples-to-apples-party-box-expansion-one.
Ascension
Ascension is a fast-paced deckbuilding game that’s quick to learn, easy to setup, and packed with endless hours of replay value! Our goal with Ascension was to make a game that we would bring out again and again for our own game nights. With an all-star team working on design and development, including Magic: The Gathering Pro Tour Champions Justin Gary, Rob Dougherty, and Brian Kibler, we spent the better part of a year making a game that will appeal to fans of the board games, trading card games, and non-gamers alike.
To see more details visit: http://www.ascensiongame.com/howtoplay.
Agricola
In Agricola (Latin for “farmer”), you’re a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you’ll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
To see more details visit: http://www.zmangames.com/boardgames/agricola.htm.
Forbidden Island
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
It’s a great honor to introduce the latest creation by cooperative game master, Matt Leacock. There are so many things we love about this unique game: from the rich illustrations, to the collaborative nature of play, to the innovative set of rules, to the infinite possibilities generated by the tiles and cards. Don’t be surprised if your pulse starts pounding faster soon after you start playing – it’s a game that instantly generates an electrifying atmosphere of tension and excitement!
- Gamewright
Ticket to Ride
Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.
The longer the routes, the more points they earn.
Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.
The object of the game is to score the highest number of total points. Points can be scored by:
Claiming a Route between two cities on the map;
Successfully completing a Continuous Path of routes between two cities listed on your Destination Ticket(s);
Or by completing the Longest Continuous Path of routes.
Points are lost if you do not successfully complete the route given on your Destination Ticket(s).
- Days of Wonder
Age of Gods
In this game the players are ancient gods that are trying to make their chosen tribes prosper and conquer the land. The twist is that the gods/players don’t know all their chosen tribes at the beginning of the game, these are given to them only every other round.
There are 24 different tribes which start on predefined spaces on the board. These tribes are divided into four different levels and have as many counters on the board at the beginning of the game as their level indicates (1, 2, 3 or 4 tokens).
The biggest part of the game are the battles between the tribes. The funny part is that the players are not restricted to use their tribes in the fighting, they can make other tribes fight among themselves.
To see more details visit: http://boardgamegeek.com/boardgame/13071/age-of-gods.
Alchemist
It is the Contest of the Alchemists! The most talented Adepts of the mystical arts come from around the world to compete. They fill their cauldrons with exotic and rare ingredients, all creating new potions in the quest for fame and honor. In addition to demonstrating their talents by replicating their fellow competitors’ potions, each has a secret agenda: to promote the use of the component their school of magic prizes most highly! The person who brings the most fame to his or her school-and for themselves-will win the title of Supreme Adept!
To see more details visit: http://mayfairgames.com/game.php?id=4&stock=ASI5751&name=Alchemist.
Arcana
Are you ambitious and cunning enough to rule the city of Cadwallon? In the revised edition of Arcana 2-4 guild leaders send their loyal Agents into the districts of Cadwallon to entice, bribe, or win over powerful citizens, buy precious treasures, and utilize locations. Whichever player earns the most victory points wins!
This vibrant game creates a fantastical atmosphere for players to enjoy while they attempt to best their opponents through strategic card play. Make your guild the most influential by winning Stake cards and strengthening your deck with impressive Personalities.
To see more details visit: http://www.fantasyflightgames.com/edge_minisite.asp?eidm=166.
Ascending Empires
Humanity has been at each other’s throats since time immemorial. Now, in another galaxy, humans wage war amongst themselves again, but this time, with the aid of alien technology found on other planets.
Ascending Empires offers a nice mixture of building, exploring, and development, along with combat via a simple dexterity element. Players flick their starships into orbits around planets to defend or attack them or surround enemy ships to destroy them.
Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply.
To see more details visit: http://www.zmangames.com/boardgames/ascending_empires.htm.
Atlantis
You control a faction in beautiful Atlantis, the glorious civilization built upon the sea. No other city rivals its power. None command such riches. Now, the link between the land and your beloved home of Atlantis is crumbling! You must race to move your people along the great bridge to the mainland before it disappears into the thundering waters below.
Picking up artifacts as you move, you must be wary of creating gaps in the bridge. For as the gaps proliferate and widen, those behind you face a costly-even perilous-journey to safety. So, flee with care and cunning. Be the first to guide your people to their new haven!
To see more details visit: http://mayfairgames.com/game.php?id=6&stock=ASI5753&name=Atlantis.
Assyria
2000 BC. A new empire is about to emerge in the north of Mesopotamia. Nomadic tribes gather under the leadership of Assur, a city-state dedicated to the cult of the powerful mountain god. But life in the desert is precarious, and before ruling the world, one must first learn to survive…
Players take the role of the chiefs of nomadic tribes. They travel the desert to find food and build wells and ziggurats. During the three reigns which make up the game, they try to spread the domination of their tribe over Assyria.
To see more details visit: http://www.ystari.com/wpe/?cat=21.
7 Wonders
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza’s Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
To see more details visit: http://www.rprod.com/en/7WONDERS.html.
7 Wonders Leaders
Within the walls of cities, great men and women inspire nations and lead civilizations to their peaks. Choose them wisely and they will help bring your city achieve greatness. Neglect them and they will lead rival cities… or their armies?!
This expansion for 7 Wonders offers you a new type of card which will bring an extra strategic dimension to your games: the Leaders. This is an expansion for the game 7 Wonders, the basic game is required to play.
To see more details visit: http://www.rprod.com/en/7WONDERS_LEADERS.html.
The Settlers of Catan: Cities and Knights Expansion
Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force.
In addition to fending off the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes.
- from Mayfair Games
The Settlers of Catan: Traders and Barbarians
Delve deep into Catan! In Catan: Traders & Barbarians you’ll find lots of cool new ways to explore Klaus Teuber’s award-winning game series. You can now play with just 2 players! Add a harbormaster, a friendly robber, or special events. Play with a wealth of new wooden pieces and capabilities.
You can even link your games to create an intriguing campaign. Use these 4 variants and 5 scenarios to reinvent your Catan experience!
5 Challenging New Scenarios:
The Fishermen of Catan- Fish in the great lake or try casting in rich coastal shoals. A fresh, expanded, and updated version!
The Rivers of Catan- Not one, but two, great rivers invite flourishing commerce. Bridge them en route to glory and wealth.
The Caravans- Nomads of the oasis seek wool and grain. Camel caravans offer trade.
Barbarian Attack- Eager for booty, vile barbarians land and occupy Catan’s fertile shores. Brave knights unite and ride to battle.
Traders & Barbarians- Your wagons transport fine marble, glass, tools, and sand to help restore Catan’s castle to splendor. Combine these rich scenarios to create a compelling campaign!
- Mayfair Games
The Settlers of Catan: Seafarers
Expand your The Settlers of Catan® game in new directions, add islands, pirates, gold, ships, and trade.
Explore and colonize the newly populated Archipelago of Catan. Build settlements, roads, and villages by trading commodities from the land and islands around you. Trade sheep and wood for a ship, bricks and wood for a road, build new settlements and improve settlements into cities.
- Mayfair Games
Catan Histories: Settlers of America Trails to Rails
The 19th Century has arrived and America is heading west. Wagon trains form on the frontier. Settlers seeking fresh lives and opportunities strike out to tame wild lands and build new cities. These new cities rely on young railroads for vital goods. Trails become rails and create great wealth.
While the crowded East still offers options, its resources dwindle. Look west to make your fortune. Smart money seeks rich, unclaimed land and hungry new markets. Finance your settlers as they head west to build capitals of tomorrow. Link these cities with rails of steel. Operate your railroad to supply the townsfolk with goods. Go west. Settle the wide, open land. Claim your destiny!Settlers of America, Trails to Rails™ utilizes the simple, fun Catan hex-tile grid to map the young United States. Collect and trade resources in order to purchase and move settlers, build cities, lay rails and acquire and move trains. Create rail links to acquire gold, which lets you buy resources and use opponents’ rails. Use trains to distribute goods to rival cities. But, as your settlers populate the West, they deplete the resources of the East. Still, your options always abound.
- Mayfair Games
Elasund: The First City of Catan
Elasund? The little settlement on the coast? Well, those days are long gone. Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city’s growth and prosperity forward. You have already hired workers and acquired building materials. What will your next building project be? And, just as important, where will it be? You are not the only developer in town, so you will need to be savvy and resourceful. Your competition is eager to outperform you and claim all of the credit! Fortunately, you’ll get the hand of this business quickly.
Despite having limited resources early on you have enough gold to construct your first few small buildings. Your influential connections will provide you with all the necessary building permits! Once a building is constructed, it can start generating gold or influence for your use. Soon this flow of materials will allow you to start going after bigger projects! You may even become involved in the construction of the town church or the city walls.
But beware of your competitors! They may try to leverage their way into your neighborhood with their own permits! If you don’t watch them closely enough, they might even attempt a hostile takeover of your buildings! Will you emerge as Elasuand’s most influential city developer? Find out in this new Catan adventure!
- Mayfair Games
Candamir: The First Settlers
You never give up! Despite the long journey to your new homeland, and the loss of everything you owned, you have made it: you are a settler of Catan!
You begin with nothing more than your own two hands, and each day will bring you a host of new experiences and adventures. Hunting bears and wolves? Building trunks and furniture? Working hides and skins? Not a problem for you!
But soon you grow tired with simply roaming the island.
Your goal is to settled down with a roof over your head, sheep to breed, and a field to sow your grain. To do this, you will need the help of the other settlers in the village. Easily done! If you supply a sword to Jared, he will give you a bag of seeds in return. Osmund needs a new chest, and offers you some sheep. Candamir would like new windows and can help you build your new house.
Again and again you head out for the wilderness, hunting bears and wolves, collecting honey and rare herbs. But you must be cautious!
- Mayfair Games
Ticket to Ride: USA 1910
All aboard for a new adventure across the North American continent. If you’re ready to travel, this exciting new expansion is ready to give you a new Ticket to Ride!
Ticket to Ride – USA 1910™ is a new card expansion for the original Ticket to Ride board game. It consists of 181 new large format cards (the same size as Ticket to Ride Europe and Märklin), that include: 35 new Destination Tickets, a new GlobeTrotter bonus card for completing the most tickets, plus a complete replacement deck of all the cards from the original game deck.
Also included is a new rulebook that gives Ticket to Ride players three new ways to play the game including 1910 rules – games using only the new Destination Tickets; the Mega Game, featuring all the tickets; and Big Cities, which uses only tickets to certain large cities.
The USA 1910 cards and rules variants will really change your strategies and tactics when you play Ticket to Ride. They will surprise even long-time veteran railroaders and bring hundreds of hours of new fun to your family and friends. So hop on board and discover… a whole new ride with Ticket to Ride – USA 1910!
This product is an expansion for the Ticket to Ride® board game, not a stand-alone game. An original copy of Ticket to Ride® is required to play.
- Days of Wonder
Ticket to Ride: Europa 1912
Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new gameplay to all versions of Ticket to Ride with Warehouses and Depots!
The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets – the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.
This expansion also introduces Warehouses & Depots – new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player’s Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy!
- Days of Wonder
Ticket to Ride: The Dice Expansion
Roll your way to victory aboard this fun-filled expansion, compatible with any board map of Ticket to Ride!
In this expansion, players still attempt to complete their Destination Tickets and claim routes and block each other on the map. But rather than draw and collect Train cards, they roll five custom Train dice each turn.
Depending on the outcome they can re-roll some or all, then use the dice to claim routes on the board; grab Route Tokens for future use; or draw more Destination Tickets.
For board maps that feature Tunnel routes, such as Ticket to Ride Europe, 3 Tunnel dice are also included.
This expansion requires trains, Destination Tickets and a board map from any of the Ticket to Ride series.
The Dice Game Expansion is multi-lingual with rules in English, French, German, Italian, Spanish, Dutch, Finnish, Danish, Swedish and Norwegian.
- Days of Wonder
Ticket to Ride: Alvin and Dexter
Meet Alvin & Dexter – two detailed monster figures that bring their own special brand of chaos to cities across the Ticket to Ride landscape. Alvin (the Alien) and Dexter (the Dinosaur) are two wacky characters ready to help you stomp opponents and zap tickets in this fun expansion. But don’t take them too lightly; they also introduce a devious new tactical layer to the game.
The last two players to start get to place the monsters in different cities on any Ticket to Ride map. It doesn’t matter which map – Alvin and Dexter are just as adept at rampaging through London, Zurich or Stockholm as they are in New York or San Francisco. Once a monster moves in, it’s now a City in Chaos – no one can build a new route into or out of that city until the monster moves on!
Players may move a single monster to a different city anytime during their turn by turning in 1 or 2 Locomotive wild cards and moving the monster up to 3 cities away for each card they discard. The player who moves Alvin (or Dexter) the most during the game will also earn a bonus. Any Destination Tickets that include cities that Alvin and Dexter occupy at the end of the game are worth only half their normal point value!
This is an expansion. An original copy of any complete board game from the Ticket to Ride series is required to play with the Alvin & Dexter Monster Expansion.
- Days of Wonder
Ticket to Ride: Asia
Embark on an incredible adventure in Alan R. Moon’s Team Asia map as you and a partner compete against other teams on a 25,000 kilometer ride from Kabul to Beijing, through the steppes of Mongolia and the Gobi desert up to the Yellow River!
Or, if you prefer the quiet pleasures of traveling alone along the Silk Road, or winding your way through the hustle and bustle of Indochina, venture into the forbidden eastern lands of François Valentyne’s Legendary Asia. Just be ready for a hair-rising ride through the mountain passes of the Himalayas!
Ticket to Ride: India
Embark on a tour of Ian Vincent’s India and discover one of the most densely populated and colorful countries of the world. The year is 1911, and the world is changing fast in the British Raj. Will you complete your Grand Tour in time, or lose to more cunning – or simply better connected – opponents?
Also includes Alan R. Moon’s terrific map of Switzerland, specifically designed for 2 and 3 players and made famous by Ticket to Ride Online! Discover Switzerland’s challenging geography with its verdant valleys and mountain passes, as well as the charm of its neighboring countries.
- Days of Wonder
Ticket to Ride: Europe
From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe.
The second installment in our best-selling Ticket to Ride series of train adventures, Ticket to Ride Europe takes you into the heart of Europe. In addition to the new board map, Ticket to Ride Europe offers you brand new game play elements including Tunnels, Ferries and Train Stations. We’ve also upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated game board.
When Alan R. Moon, the game designer, and we embarked on this new adventure, we worked hard to make sure we’d bring you more than just a new map, but rather a whole new game experience on the tracks of turn-of-the-century Europe.
- Days of Wonder
Ticket to Ride: Marklin (Germany)
Ticket to Ride – Märklin Edition is the third installment in Days of Wonder’s best-selling boardgame series that has won over 15 international game awards, including the prestigious Spiel des Jahres.
The boardmap for the Märklin Edition is based on a map of Germany and introduces Passengers and Merchandise to the Ticket to Ride gameplay.
Passengers are used to pick up merchandise worth different numbers of points along the routes that they claim. Varying stacks of merchandise tokens with different point values are placed next to the different cities on the map. Players can place one of their 3 Passenger tokens on any city along a route that they claim. On his game turn, the player can choose to then move one of his passengers from the city it currently occupies along any or all of his continuous routes, picking up Merchandise Tokens from each city he moves through. Of course he’ll always take the highest remaining tokens. The point total of the tokens is then added to his score.
Other game play changes are the vertical orientation of the German map, and instead of a bonus for longest route, the 10 point bonus card goes to the player who completes the most Destination Tickets.
While boardgamers may not be familiar with the Märklin name, train hobbyists consider it the premier name in the model train world. This German company has been around for over 140 years and is the world’s leader in the miniature train hobby. Each train card in this edition will feature a different image (118 in all) of a Märklin model train car or locomotive. To learn more about Märklin we invite you to visit their website at www.marklin.com. To learn of their history as a toy manufacturer visit: http://www.marklin.com/about/.
- Days of Wonder
Ticket to Ride: Nordic Countries
Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway’s beautiful fjords and the magnificent mountain scenery on the Rauma Railway. Breathe in the salt air of the busy Swedish ports on the Baltic Sea. Ride through the Danish countryside where Vikings once walked. Hop-on the Finnish railway and travel across the Arctic Circle to the land of the Midnight Sun.
Players collect cards of various types of train cars that enable them to claim railway routes and pass through tunnels and onto ferries, as they connect cities throughout the Nordic Countries.
As with previous versions, the game remains elegant, can be learned in 5 minutes and provides hours of fun for families and experienced gamers alike.
- Days of Wonder
Colonia
Colonia in the Middle Ages is the largest city of the „Holy Roman Empire“. Being one of Europe’s metropolises it is renowned for its famous cathedrals and vivid trade.
In this game the players are the leaders of patrician families, holding influential positions in the Colonia City Council and controlling the city’s fortune.
These are the best opportunities to gain riches and power. A crucial element in achieving this goal is the powerful Roman Catholic Church, as was the case frequently in those days.
Rare and precious relics enhance the prestige and influence of the Church. The players who can obtain the most valuable relics are striving for victory!
- Queen Games
Chess by Alexandra Kosteniuk
Now the highest rated woman on the US Chess Federation rating list, Russian born Alexandra Kosteniuk has shot up the ranks of the world’s star players since becoming a grandmaster at the age on only 14. Inside this box, someone starting chess will find everything they will need, under the guidance of Alexandra. There’s a beautiful Staunton wooden chess set (imported from India), and a board. Additionally there’s an easy-to-understand 16-page instruction booklet that is designed not only for the beginner, but for the player who wants to substantially improve their game.
- Sophisticated Games
Cargo Noir
Cargo Noir is a game of illicit trading in which players run “families” who traffic in smuggled goods. Designed by Serge Laget, the game takes place in the thrilling and evocative setting of 1950′s film noir.
Game play revolves around a changing set of notorious smuggling ports around the world, each filled with contraband. Players dispatch cargo ships loaded with gold to these ports – hoping to acquire goods that will later be traded for Victory Spoils.
Cargo Noir is quickly learned, but offers many routes to victory; and is the rare trading game that works equally well with 2 players as well as more.
- Days of Wonder
Can’t Stop
This Sid Sackson classic was actually released in the United States, but it never did well enough commercially to stay in print for more than a couple of years. The idea is quite simple. There is a board with all the possible results of two six-sided dice: two through twelve. The object of the game is to move a little marker to the top of three columns by rolling that result, but you need many more sevens than you need twelves, based on the likelihood of each result. During your turn, you roll the dice and place temporary markers onto the board. You can continue moving these markers until either none of your dice match (your turn is over and all progress you’ve made is gone), or cut your losses and end your turn (placing a permanent marker in your rows). Nice light filler for opening or closing a session.
- boardgamegeek.com
Sid Meier’s Civilization: The Board Game
A great, wide world awaits your burgeoning empire. There are remarkable wonders to create, vast cities to build, and sprawling lands to discover. Can you lead your civilization to greatness?
Build the future of your dreams with Sid Meier’s Civilization: The Board Game! Based on the widely popular video game by Sid Meier, Civilization: The Board Game is a board game of empire building in which 2-4 players compete to establish the most successful civilization of all time. Take control of powerful leaders from throughout history and lead great military campaigns, become the cultural hub of the world, or advance your technology into the stars. The world is at your fingertips.
In Civilization: The Board Game players can win in a variety of ways, utilizing many different strategies. Perhaps you would like to focus on advancing your civilization on the Culture Track, gracing the world with beautiful works of art, extravagant theaters, and musical masterpieces. Or maybe you have powerful armies under your command, giving you the advantage on the battlefield, and your key to victory is the subjugation of your opponents. Another way to win is by becoming the wealthiest empire, amassing the most gold over the course of the game. And finally, the player that advances their technology far enough to become the first civilization to pursue space travel achieves a technology victory.
- Fantasy Flight Games
Colosseum
In Colosseum you are a Roman impresario – producing great spectacles in your arena in the hope of attracting the most spectators to your events. You’ll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you’ll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire.
However, to produce larger events that will attract more spectators, you will need to build up your arena’s infrastructure.
- Days of Wonder
Castle Panic
Castle Panic is a unique, cooperative strategy game for 1 to 6 players ages 10 and up.
Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest, at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer.
Players must balance the survival of the group with their own desire to win.
- Fireside Games
Castle Panic: The Wizard’s Tower
This is an expansion to Castle Panic.
Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells.
And you’ll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You’ll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well!
The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard’s Tower?
- Fireside Games
D&D: Conquest of Nerath
War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival.
Muster armies of footsoldiers, siege engines, monsters, and dragons to attack your enemies. Fight across the waves with fleets of warships and raging elementals. Plunder ancient dungeons with bands of mighty heroes, searching for magical artifacts and awesome treasures that might tip the scales of battle in your favor. The fate of empires is in your hands!
- Wizards of the Coast
D&D: Castle Ravenloft
Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.
You and your fellow Heroes must work as a team to succeed in the adventures that unfold within the castle. You either win together or lose together.
Each player selects a Hero, who has come to Barovia to discover the secrets of Castle Ravenloft. Choose from the Dragonborn Fighter, Human Rogue, Dwarf Cleric, Eladrin Wizard, and Human Ranger. Heroes explore the dungeons beneath the castle, solve mysteries, fight Monsters, and uncover magic treasure.
The game runs the Traps, Events, Monsters, and Villains contained within the halls of Castle Ravenloft (with a little help from you).
- Wizards of the Coast
Caylus
In this game, the players act as building supervisors whose mission is to build a new castle for King Philip the Fair. To accomplish this, they’ll have to manage well their money, the available resources and above all else develop the economy of the little village which extends to the foot of the building site. Of course, the royal agents – the bailiff and the provost – keep a watchful eye on the progress of the work!
- Ystari Games
Clue
Who’ Where’ Which weapon’ For generations, around the world, Mr. Boddy has met his end at the hand of one of six infamous suspects in this family game. As you search the mansion’s nine rooms and secret passages, be on the lookout for those murderous suspects. And watch out for those deadly weapons. The mystery changes every time you play. If you can collect the right clues and make the right deductions, you’ll solve today’s mystery… and win. This edition features a completely redesigned game board and cards. For 3 to 6 players. Game includes: game board; six suspect tokens; six weapons; deck of suspect, weapon, and room cards; confidential case file; detective notebook pad and a die.
- Hasbro Games
Warhammer: Chaos in the Old World
Morrslieb, the evil moon, shines down over the walls of the slumbering castle. A lone creak resounds through the air as the front gates are drawn open. Suddenly, screams fill the night as the hordes of Chaos rampage through the city. Huge red daemons brandishing massive hellblades tear through the streets cutting down everyone they find in the name of Khorne. As the daemons reach the inner gate, they are beset by a massive vulture-headed creature! The minions of the two rival powers clash in the streets, stomping on the helpless peasants underfoot. The count sends his mightiest knights forth to do combat with the forces of Chaos, but they are no match for the daemons arrayed against him. The city will fall, but which power will claim it?
Aided by hidden cultists, armies of daemons and men dedicated to the ruinous powers seeking to destroy all that is good and pure in the world. Chaos in the Old World, a board game designed by Eric M. Lang, lets you become one of the four Ruinous powers. Command the secretive cultists, the powerful warriors, and even the Greater Daemons as you spread despair and destruction through the realms of Old World.
- Fantasy Flight Games
Whitewater
Danger and excitement lurk around every bend of the river in White Water ™. Race down a deadly river carefully navigate your rafts through the obstacles, trying to keep your paddles and your crew inside the raft.
In the game White Water™ each player directs the actions of four courageous rafters. Each raft in the race contains four crew,, with two crew from you and two from another player. Players control the crew within a raft, but also may use Energy cards to additionally help one raft or the other.
To see more details visit: http://mayfairgames.com/game.php?id=374&stock=MFG4129&name=White+Water
Scattergories The Card Game
The category card says At the Beach. The letter card says S. As quickly as possible, slap the “I Know” card and shout out your answer. (It could be “Sand!” “Surf!” “Shells!” “Sandwiches!”… you get the idea.) The player who answers first correctly takes one of these cards. A replacement is flipped and play resumes. The player with the most cards wins. It’s fast, it’s fun, it’s delightful!
Scattergories The Card Game features all the exciting elements of the Scattergories game in a great, portable format. The two decks of cards form endless combinations, so every game is different.
- Winning Moves Games
Magic the Gathering: Planechase 2012
Each game pack contains a sixty-card Magic deck, a ten-card planar deck, a planar die, and a Planechase strategy insert with multiplayer rules.
Each deck has eight new plane cards and two new phenomenon cards, and these cards are not shared between decks; there are a total of 32 new planes and 8 new phenomena.
Each of the cards in the 60-card decks is black-bordered and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal.
There are a total of 21 new Magic cards in the set, spread across the four decks. Each deck has six of the cards (counting by name), although some appear in multiples. These brand new cards are legal in Eternal formats.
- Wizards of the Coast
Malta
Draw, play, and move, that’s all you’ve got to do. But what can you play? You can Remove a Space to try to strand your opponent in the corner, but he might counter with an Allemande Left leaving you in the same situation. Maybe you can have a Party at My Place and then Teleport away. Or if things get desperate, you can always just Catapult someone clear across the board. But no matter what, don’t forget to not lose!
- Z-Man Games
Humans!!! 2: Sea Food
Can Zombies!!! swim? Let’s face it, when you were alive the question never crossed your mind. And now that you’re dead, well, the question still hasn’t occurred to you. Although you may be able to answer it if you could think about something other than how hungry you are…
- Twilight Creations
Dicecapades
Can you stack six dice on top of each other within 30 seconds? Who can be the first person to roll a triple? Can you name as many state capitals as your roll? Know what arachibutyrophobia is? Arachibutyrophobia??? DICEcapades isn’t just the luck of the dice – it’s the smarts of the roller!
Complete with 105 dice and 100 cards, exercise both sides of your brain with this super-fun game for friends and family!
With a mixture of dice games, physical challenges, artistic creations, and trivia questions that are sure to test your noodle, you’ll see why DICEcapades = CRAZY FUN!
- Haywire Group
Diplomacy
The Classic Game of Intrigue, Trust, and Treachery!
At the turn of the 20th century, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.
Form alliances and unhatch your traitorous plots as you negotiate and outwit—in a delicate balance of cooperation and competition—to gain dominance of the continent! In Diplomacy, your success hinges not on the luck of the dice, but your cunning and cleverness.
The 50th Anniversary Edition of Diplomacy contains:
30″ x 20″ Game Board
20 count strategy map pad
315 army, navy, and national control markers
24 page rulebook
- Avalon Hill
Defenders of the Realm
Our Liege is in desperate hour! From what grievous cause have these accursed races arisen? Orcs, Dragons, Demons and the Dead make haste towards Monarch City. The King and Countryside of Monarch City is in need of valiant Heroes!
Will you answer the King’s call? Designed by Richard Launius (Arkham Horror) and legendary fantasy artist, Larry Elmore.
In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before one of them enters the City. And they approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Terror! And Demons! All tainting the land in their wake. There are several paths to defeat, but only one path to victory, and only the most valiant Hero will be named King’s Champion.
Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the King’s Champions (Choose from Cleric, Dwarf, Eagle Rider, Paladin, Ranger, Rogue, Sorcerer and Wizard). You, as one of the King’s Heroes make use of strategy, special abilities, cooperation, card play and a little luck in Defense of the Realm for a unique experience every adventure. But be forewarned! There is never time to rest. As each Enemy General is struck down in battle, the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory!
- Eagle Games
Dice Town
Who will own the town when the dice are rolled?
Gold mines are lush prairie land await, drawing pioneers and settlers like bears to honey. Prospectors and bank robbers, cattle barons and swindlers descend on the town, all competing to cut off the biggest piece for themselves. Opportunities are everywhere, if you’re smart enough – and lucky enough – to snatch them up.
Dice Town is the poker game of dice and land grabs, where your roll determines your luck, not the other way around. Roll the poker dice and build the hand that gets you what you want. Rob the bank, mine for gold, or settle the land, but be smart, because only the best rolls can win, and there’s always someone willing to steal your hard-won rewards right out from under you. If your hand isn’t what you hoped it would be, you can always pay to try again – as long as you can afford it, that is.
- Asmodee Games
Disc World: Anhk-Morpork
Be one of seven personalities vying for ultimate control of this proud and pestilent city, using your cunning and guile to complete your secret agenda. Along the way you’ll encounter wizards, assassins, watchmen and thieves… all of whom will affect your fortunes and continually change the fate of this mercantile metropolis.
Each visit to Ankh-Morpork promises a unique player experience, combining rich visual styling’s and multifaceted gameplay. A finely detailed map and over one hundred individually illustrated cards depicting the city’s most beloved and infamous characters, locations, and organizations immerse the player in Discworld’s most unruly city. Use your cards to enlist minions, inhume the competition, and extort money from fellow players, but beware of random magic and nefarious actions dealt by your opponents that threaten your rise to the top!
Discworld Ankh-Morpork blends the distinctive humor of Terry Pratchett’s best-selling novels with strategic challenge and a dose of mayhem into one devilishly addictive Discworld adventure for two to four players. Suitable for all the family, you don’t have to be a Discworld fan to play this game, but you might end up as one!
Discworld Ankh-Morpork was devised by internationally renowned games designer Martin Wallace and a dedicated team of artists overseen by the Discworld Emporium.
- Mayfair Games
Dice Town expansion
The West just got even wilder.
Slap on your Stetson, pull on your boots and check your ammo, because Dice Town isn’t the town you knew before. Sure, you can still mine gold and rob banks, but now outlaws have descended on the town, and the Indians are on the warpath. You’ll have a chance to build a fine ranch, if you can hold it, but this town needs deputies more than ever before. Roll your dice and try your luck!
With the Dice Town Extension, you’ll have new options with every die roll. If you can’t rob the bank, take a shot at the stagecoach. When the sheriff’s office gets boring, hunt down some outlaws. And if you’re desperate enough, you can even hire those wanted men to work for you. New General Store cards, new land, and even the fabled Indian die await. Do you have what it takes to run this town?
- Asmodee Games
Defenders of the Realm: The Dragon Expansion
The King’s eyebrows lifted–revealing his disbelief. “More Dragons?” He mouthed the words in an alarmed whisper. The messenger nervously nodded. Dragons had not been in the Realm for centuries. Not since the days when the High Wizard Amarak advised the Royal Court.
But now, not only had the Blue Dragon attacked the settlements on the frontier of the Blizzard Mountain Range with an army of her dragonkin, but other new Dragons had been sighted, clearly in the service of the Dark Lord’s army. Hemlock, perhaps the most evil of all of the Dragon Generals, was en route from the East. Brimstone was already setting fire and laying waste to settlements near the Realm. And Onyx, the most feared dragon of all, was fast approaching from the North. The King contemplated the bravery and skill of his Heroes.
Would it be enough…?
The Defenders of the Realm: Dragon Expansion allows players to increase or decrease the difficulty level of gameplay using variants and scenarios. 3 new Dragons, 3 Agents of the Dark Lord and 4 new minions enter the Realm!
- Eagle Games
Defenders of the Realm: Hero Expansion #1
Defenders of the Realm: Hero Expansion #1 includes four new heroes – with a miniature and character card for each hero – along with six new global effects cards and five tokens for use with the Defenders of the Realm base game. (This expansion also includes a Paladin miniature to replace the one in the base game.) The new heroes introduced in this expansion are:
• Captain of the Guard: The Captain of the Guard is an experienced warrior who can give orders (extra actions) to other player’s heroes to carry out on their turn if he chooses, who rides a powerful battle steed, and who has the tactical ability to outwit the enemy troops advancing during his Darkness Spreads phase.
• Assassin: The Assassin can appear and vanish from nowhere, launching sneak attacks on minions, then vanishing to the safety of the shadows at the end of her turn. Most importantly, she has the ability to land a deathblow to any General just when the heroes think all is lost.
• Chaos Wizard: The Chaos Wizard is able to cast powerful spells, but the untamed magic that he uses will not only lay waste to the invading minions, but can also wound himself and other heroes, or destroy the land he is working to protect if not kept in check.
• Adventurer: The Adventurer holds a magical item from previous quests that gives her great ability in card management. Additionally, her questing experience enables her to complete a minor quest for Hero cards each time she ends her turn on a location with a Treasure Chest and grants an advantage on major quests. Couple all this with her ability to mingle with lowlifes of the Inns and she can be a powerful defender of the realm.
- boardgamegeek.com
Defenders of the Realm: Hero Expansion #2
Defenders of the Realm: Hero Expansion #2 includes four new heroes – with a miniature and character card for each – along with six new global effects cards for use with the Defenders of the Realm base game. The new heroes you can mix and match with those in the base game or other expansions are:
• Healer: The Healer, although she does not sound particularly powerful, has some very interesting and magical skills. Not only can she spend actions to Heal three wounds to Heroes at her location including herself (especially useful if losing a battle to a General), she automatically heals one wound to all Heroes at the end of her turn if on a location with them. Couple this with the ability to use minion’s energy at tainted locations to heal the land and her Walk in the Light ability to ignore a General’s combat abilities and you have a very valuable hero to add to your team.
• Druid: The Druid is very powerful in wooded areas (Green Locations) and a strong healer of the tainted land. His “One with the Earth” ability keeps him safe from enemies when in the woods and his ability to summon woodland creatures at any Green Location to attack Minions (even when he is not present) is extremely useful in keeping Orcs and Imps under control.
• Elf Lord: The Elf Lord knows the secret pathways through forests, enabling him to travel swiftly through all green locations. His mastery of Elf Magic enables him to assist himself (or other heroes) with a re-roll of one die each round, and his ability to ambush Minions and Generals in combat makes him a strong warrior in support of the realm.
• Monk: The Monk, a wanderer on some sacred quest for her order, is a master of the Martial Arts, enabling her to land a fury of blows with her staff on the unfortunate minions and Generals she encounters. Additionally, she uses the same training to defend herself against attacks. Her spiritual conditioning and wandering nature provide her with an additional Quest opportunity at all times as she is always holding two Quest Cards.
- boardgamegeek.com
Defenders of the Realm: Hero Expansion #3
Defender of the Realm: Hero Expansion #3 includes four new heroes – with a miniature and character card for each – along with a half-dozen new global effects cards and three tokens for use with the Defenders of the Realm base game. The heroes in this expansion are:
• Feline: The Feline, half cat and half human, has the ability to shadow any moving Hero or General, advancing with them as they leave or pass through the area if on foot or horse. Her catlike reflexes and razor-sharp claws make her a strong warrior in defense of the realm.
• Shaman: The Shaman, a shape-shifter and magic user, is a welcome addition to any Hero team. His Arrows of Destruction rain doom on minions and his ability to change into a Wolf or Bear grant him valuable skills in movement and combat.
• Seeker: The Seeker was born with the ability to glimpse the future and as such the Seeker always knows where the next Minion attack will occur and if a General will move. The sword she wields is extremely deadly because of her ability to foresee the battle beforehand, enabling her use all Special Cards as Battle Luck cards. If her attacks fail to defeat all enemy in the area, she can call upon her magic to summon images that will confuse her attackers and send them them wandering off to other lands.
• Thief: The Thief is the master of sneaking behind enemy lines to not only scout the army of the Dark Lord, but also to steal battle plans from the General’s headquarters tent. While not the greatest of warriors, the use of her daggers in combat, especially when treasure can be stolen, often enables her to question the enemy before dispatching them and to gain valuable information in the form of Hero Cards.
- boardgamegeek.com
7 Wonders: Leaders
In 7 Wonders, players get hands of cards, pick those that will help them build their City and pass the rest to their neighbor. Their goal: build commercial ties, strengthen their military might and build their Wonders.
Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder.
The recruited Leaders will allow you to build certain structures at a cheaper cost, even maybe for free, or will be worth victory points, or… Well, with Leaders, the Wonders never cease!
- Asmodee Games
A Game of Thrones: Board Game
Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.
The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne.
- Fantasy Flight Games
A Taste for Wine and Murder
An entry in the Murder à la carte mystery dinner party games. The story:
It’s a tour of California Wine Country with its peaceful vineyards and picturesque wineries. The annual wine-tasting festival is in full swing when the body of local vineyard owner, Barry Underwood, is found hidden beneath his wine cellar. Barry has been missing for six long years but with the discovery of his body comes a wealth of new clues to solve the mystery. It’s a vintage murder and you may be a suspect.
The suspects are: Otton Von Schnapps, Marilyn Merlot, Tiny Bubbles, Ralph Rottingrape, Papa Vito, and Hedy Shablee. Extra guests are Bonny Lass and Bud Wizer.
Contents:
- Party planner with recipes and menu by Cookbook Author Sandra Gluck – including music and decorating tips
- Character Booklets for all suspects, includes their roles and background information
- Eight Place Cards
- Eight Party Invitations and Envelopes
- Six Secret Clues
- CD with an introduction, summary of events and the solution to the crime.
- boardgamegeek.com
Axis & Allies 1942
Axis & Allies celebrates it’s 25th Anniversary in August of 2009 with a new and updated edition of it’s original classic game. Axis & Allies 1942, designed and developed by Larry Harris, will utilize the updated rules established in A&A Anniversary Edition. Cruiser class ships will make their debut in A&A 1942, forever changing the naval line-up. Newly sculpted playing pieces and all new packaging will position this game as the cornerstone of the Axis & Allies game line for years to come. Decide the fate of a nation in a few short hours!
- Wizards of the Coast
Backseat Drawing
Two teams race to identify drawings done by their own team members. But the artists don’t know what they are drawing—they can only follow the instructions given by another team member. Laughter erupts as players attempt to follow direction and to guess what is being drawn. With Backseat Drawing, there’s no time to stop and ask directions— the fun never stops!
- Out of the Box Games
Balderdash
A clever repackaging of the parlor game Dictionary, Balderdash contains several cards with real words nobody has heard of. After one of those words has been read aloud, players try to come up with definitions that at least sound plausible, because points are later awarded for every opposing player who guessed that your definition was the correct one.
- boardgamegeek.com
Blokus
Blokus is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board.
There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting.
- boardgamegeek.com
Buzzword
Bzzzz! Bzz! What’s the Buzzword? Let’s say the Buzzword is “ball.” You and your teammates have 45 seconds to solve 10 clues, and all the answers contain the word “ball.” Here you go…have a “ball”!
- Patch Products
Poo!
It’s been a tough day in the monkey cage and something in the food tonight wasn’t quite right. In monkey world, there’s only one thing that can be done about it – fling poo! It doesn’t matter who started it in this fast and furious game of monkey see, monkey doo. It only matters who has what it takes to be king of the cage!
- Wildthing Games
The Great Dalmuti
Life isn’t fair… and neither is The Great Dalmuti! One round you’re at the top of the heap, and the next you’re peasant scum in this fast-paced card game of medieval one-upmanship. The players take their places in the pecking order, from Greater Peon to Greater Dalmuti, and try to get rid of the cards in their hands.
Next round, everyone’s roles could change because the faster you get rid of your cards, the higher you’ll go. If you’re unseated, you’re really unseated: everyone moves around the table each round to take up their new positions. But don’t get comfortable in the cushy chair of the Greater Dalmuti, because in a single hand even the lowliest Peon can boot you out the door. Sound unfair? Sure it is! But ah, the sweet taste of victory could make it all worthwhile….
- Wizards of the Coast
Farkle
Players roll dice for points. You roll 6 dice, remove only the dice you want to use for points, then re-roll the remaining dice. Some scoring dice must be removed after every roll. If you can eventually make all six dice count for score, pick them all up and keep going.
- boardgamegeek.com
Carcassonne
A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious.
- Rio Grande Games
Wackee Six
Wackee Six is a 2-12 player game of speed that involves six uniquely colored decks of cards. Each player or team lay 6 cards face up and 6 cards face down on the playing surface. The object of the game is to play all twelve of these cards in the middle of the playing surface.
While that is being done you want to turn your remaining deck as fast as you can and play as many cards onto the crazy piles in the middle as you can. You will get points from this too. The trick is that no one takes turns. It gets wild and Wackee really fast. The more players the more Wackee it gets. There is never a dull moment.
- Wackee International
Guillotine
The revolutionary card game where you win by getting a head. This irreverent and humorous card game takes place during the French Revolution. Players represent rival guillotine operators vying for the best collection of noble heads over three rounds. Each round twelve nobles are lined up for the guillotine.
The nobles are worth varying points depending on their notoriety. During your turn you play action cards to change the order of the line so you can collect the best nobles. The player with the most points at the end of the game wins. Will you be skillful enough to bribe the guards to collect Marie Antoinette? Or will you lose points for beheading the Hero of the People? Heads are going to roll!
- Wizards of the Coast
Betrayal at House on the Hill
The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play – you and your friends explore “that creepy old place on the hill” until enough mystic misadventures happen that one of the players turns on all of the others! Hours of fun for all your friends and family.
Designed for 3–6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.
This game includes the following components:
6 pre-painted plastic Character miniatures and corresponding Character cards
80 cards (Event, Omen, and Item decks)
Rulebook
Traitors Tome booklet
Secrets of Survival booklet
Game dice
45 Room tiles
Over 100 game tokens
- Wizards of the Coast
Pass the Pigs
Pass the Pigs is the classic party game where players try their luck using pigs as dice! Roll the two comical pigs as many times as you dare on your turn to rack up points. But if you press your luck and roll a “Pig Out!” or an “Oinker!” you’ll lose them all. First player to score 100 points wins!
- Winning Moves Games
Pandemic
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.
Players must work together, playing to their characters’ strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.
But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.
A truly cooperative game where you all win or you all lose.
- Z-Man Games
Pit
Shout your deal and trade your cards to ”corner” the market. Be the first to get all the cards of one commodity, slap the ”Corner!” board and you’ll win the hand!
- Winning Moves Games
Battlelore: Heroes
BattleLore: Heroes introduces player-created Leaders and Champions to augment your camp’s forces in battles.
As with all journeys, the beginning is never easy. As a fledgling adventurer, you begin with a bare minimum of skills and artifacts to help you combat the enemy. Adventures have the potential to reward your intrepid Hero greatly if he performs well. But beware, battlefields are not without peril, and taking too many wounds may force your Hero into an unwanted early retirement.
Prepare yourself for the journey of a lifetime!
- Fantasy Flight Games
Battleship Galaxies
Hunt. Destroy. Win.
Outsmart and outmaneuver your enemy with courage, instinct and strategy as the theater of battle launches into the vast reaches of space. The Saturn Offensive When Saturn’s mining settlement is attacked by warmongering aliens known as The Wretcheridians, the newly-commissioned First Fleet of the Intergalactic Space Navy races back from the edges of the solar system to mount a fierce defense against the invaders.
Outgunned and outnumbered, the brave young ISN officers strategically drive the battle deep into the rings of Saturn to begin a deadly game of seek and destroy. Command the ISN fleet and defend the settlement. Or lead the attack as the commander of the ruthless Wretcheridian invaders.
- Wizards of the Coast
Battlestar Galactica the Board Game
Cylons Threaten Humanity’s Last Hope of Survival
Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival which places each player in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and all must work together in order for humanity to have any hope of survival. However, one or more players in every game is secretly a Cylon, and wants the humans to perish.
For 3-6 players; playable in 2-3 hours.
- Fantasy Flight Games
Battlestar Galactica: Pegasus Expansion
The first expansion for Battlestar Galactica: The Board Game, Pegasus adds two new supplemental game boards featuring the Battlestar Pegasus and the planet New Caprica, seven new characters, two plastic Basestars, as well as new Destination, Crisis, Loyalty, Quorum, Super Crisis, and Skill cards.
The new Pegasus board can be used by itself or together with the New Caprica board to create the game you desire – the Pegasus alone for the additional firepower she provides, or add the New Caprica board to simulate the rebellion on the new human colony, bringing the game to an epic level.
New rules introduce the ability to play as a new character type – the Cylon Leader, with a new Treachery Skill card type.
- Fantasy Flight Games
Birds on a Wire
You’ve heard the old saying: “Birds of a feather flock together”? Well, the same is true when they gather on wires – that is, before they get zapped and fly away!
Black Gold
Join the race to become the wealthiest son of a gun in West Texas!
The year is 1922. The Texas Oil Boom has been in full swing for 20 years, and greedy landowners have laid claim to most of the oil reserves. Prepare to head West, surveying the Permian Basin for profitable gushers and gaining more wealth than your fellow prospectors, before the companies of East Texas sweep in and stake their claim against you.
Black Gold is a game of drilling and discovery for 2-5 prospectors, and play can last from 1-2 hours. Offering an abundance of intriguing gameplay choices and optional rules, Black Gold presents a new experience of strategy and exploration every time. The historically inspired and detailed game components, together with the tense and exciting atmosphere of warring against your fellow prospectors, will almost have you speaking with a ‘twang!
- Fantasy Flight Games
Bison: Thunder on the Prairie
Before the arrival of the white man, the area now known as Idaho was home to the Nez Perce. Living off nature’s bounty, these brave hunters would follow the great herds of bison, gathering supplies to survive the brutal winters. When the salmon appeared in the mighty Snake, Salmon, and Columbia rivers, they were there, ready to catch the river’s bounty.
In Bison, you become the leader of a band of brave hunters, setting forth to lay claim to the most plentiful hunting grounds. Your hunters will gather bison, salmon, and wildfowl each season. But competition for the best lands will be fierce! You will need to use your hunters to build canoes and teepees, staking your claim in the best areas, before your rivals can!
But your supplies are limited. You will need to feed your hunters to give them the strength to fulfill the tasks you ask of them. And if you need a larger canoe, you will need to trade your hard-earned foodstuffs at the market.
The player who can most effectively marshal their hunters and manage their supplies will control the best hunting grounds and deliver the largest amount of food to the tribe for the coming winter. Can you prove yourself to be a great warrior and powerful spirit of your tribe?
- Mayfair Games
Battlestar Galactica: Exodus
As the Battlestar Galactica continues its exhausting search for a new home, their Cylon pursuers hunt them at every turn. Whether it’s the Cylon fleet or the mental fatigue that catches up to them, the crew of the Battlestar Galactica cannot find a respite from their constant struggles. Paranoia and suspicion may tear them apart before the Cylons can even get a chance to.
Exodus is an expansion for Battlestar Galactica: The Board Game. With three new options to add to your game, Exodus is a great way to expand on the accusations and mistrust that run rampant in Battlestar Galactica.
You can choose to add any combination of the three new options included in Exodus. Crave more white-knuckle space dog-fighting? Incorporate the Cylon Fleet option. The Conflicted Loyalties option introduces new Loyalty Cards that will test even the most trustworthy allegiances. Finally, relive the emotional turmoil of the hit television series with the Ionian Nebula, which pits players against the various conflicting personalities aboard Galactica.
- Fantasy Flight Games
Mage Knight Board Game
The Mage Knight Board Game throws you and up to three other Mage Knights into the sprawling and ever changing world of the Atlantean Empire, a land that is but a distant memory since your transformation into a mysterious Mage Knight. Build your armies, defeat bands of marauding enemies, and eventually conquer cities in the name of the mysterious Void Council.
Designed by renowned designer Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience.
- WizKids
For more information, visit WizKids’ website.
Escape: The Curse of the Temple
You are a team of adventurers – trapped in a cursed temple. Together you must activate the magic gems in the temple chambers in order to banish the curse.
Look out for one another. Some tasks can be accomplished only as a team – and you have only 10 minutes before the temple collapses!
Escape is a cooperative real-time game, that is not played in rounds. Instead, each player rolls as quickly and as often as he can with his five dice.
- Queen Games
To learn more, visit Queen Games at their website.
Kingdom Builder
In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game.
Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.
By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.
Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won’t play the same game twice!
- boardgamegeek.com
To learn more, visit Queen Games at their website.
Ticket to Ride: The Heart of Africa
Venture into the Heart of Africa to build routes through some of the continent’s most remote and desolate locales. Will you bolster your terrain surveying skills and local knowledge to try and establish more valuable routes – or dare to dash across the continent in a mad race to cut the game short?
- Days of Wonder
To learn more, visit Days of Wonder at their website.